I have been playing a wizard in our group. He is 8th level now and joined the group at 6th (just started sixth) So I have slowly been altering my spell list that I prep for the group dynamics. I have three. A dungeon, travel and City (taking into account laws governing spell usage). Here a few things to remember.
A) Scrolls Been beat to death already bt also remember it helps to scribe at minimum caster level sometimes to save on XP and money. know when level is gonna matter when scribing the spell.
B) expand your books as much as possible. This is were you balance out with the sorcerer. I pick spells my wizard wants when he advances a level and which ones I want to buy and copy into my book and a list for the party to buy if they want me to have it. For example our party fund (Basically a 1/2 share of the party treasure the other half going to a cohort) pays for group benefiting spells and scrolls. Next level if the party wants me to get teleport they pay for it. I don't need it personally or to be able to pull my weight and do my job. (mainly a blaster mage mixed with buffing the party.) They also pay for scrolls out of that fund as well if they want them. I always have a haste prepared since it complements our very mobile party but having 2-3 more haste on scrolls at 5th level has provem handy so the party pays for them. I scribe them and burn the xp since the party doesn't pay full price but just the crafting price. When I get 5th level spells chances are I will have at least 5-6 spells to choose from with me choosing two for leveling buying 1 or 2 and the party buying 1 or 2.
C) Let them know what you are preping based on their plans at that time otherwise hold several slots open. Once you get 3 or more slots in a level hold one open. Seldom do you use all the spells in an encounter of a level once you have 3 or more, at least in my experience.
D) Play your Wizard spell choices consistantly so the party knows what to expect if you are always changing to bend around them they will always bend you around. A little more constistentsy may help solve that problem and have them start making plans based on what you have ready and not one what they think you should have ready.
E) Craft wonderous item is your friend. If someone is always needing you to cast X Spell consider crafting an item to do it instead. Also If the other characters need my caster to craft something and I lack the spell they pay for me to get the spell. I picked up Arcane Eye that way which I had planned to get eventually it just turned out a player needed it for me to help them craft an item so I basically got it for free.
Hope this helps some.
A) Scrolls Been beat to death already bt also remember it helps to scribe at minimum caster level sometimes to save on XP and money. know when level is gonna matter when scribing the spell.
B) expand your books as much as possible. This is were you balance out with the sorcerer. I pick spells my wizard wants when he advances a level and which ones I want to buy and copy into my book and a list for the party to buy if they want me to have it. For example our party fund (Basically a 1/2 share of the party treasure the other half going to a cohort) pays for group benefiting spells and scrolls. Next level if the party wants me to get teleport they pay for it. I don't need it personally or to be able to pull my weight and do my job. (mainly a blaster mage mixed with buffing the party.) They also pay for scrolls out of that fund as well if they want them. I always have a haste prepared since it complements our very mobile party but having 2-3 more haste on scrolls at 5th level has provem handy so the party pays for them. I scribe them and burn the xp since the party doesn't pay full price but just the crafting price. When I get 5th level spells chances are I will have at least 5-6 spells to choose from with me choosing two for leveling buying 1 or 2 and the party buying 1 or 2.
C) Let them know what you are preping based on their plans at that time otherwise hold several slots open. Once you get 3 or more slots in a level hold one open. Seldom do you use all the spells in an encounter of a level once you have 3 or more, at least in my experience.
D) Play your Wizard spell choices consistantly so the party knows what to expect if you are always changing to bend around them they will always bend you around. A little more constistentsy may help solve that problem and have them start making plans based on what you have ready and not one what they think you should have ready.
E) Craft wonderous item is your friend. If someone is always needing you to cast X Spell consider crafting an item to do it instead. Also If the other characters need my caster to craft something and I lack the spell they pay for me to get the spell. I picked up Arcane Eye that way which I had planned to get eventually it just turned out a player needed it for me to help them craft an item so I basically got it for free.
Hope this helps some.
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