I love the flavour, first sorceror that didn't feel blandish.
I like the unique gish flavour of the DS and that other sorcerors will have different flavours. I also like that the magic in a sorceror is alive, it has instincts, but its not seperate from you.
I love the design of the warlock, the mechanics are perfect, except they should use Charisma. Flavour both the way they did pact boons and the reality hacking, but it needs to connect better. In the past warlocks that whole patron pact thing took front and centre in the Fluff, but now its almost a side effect of reality hacking and the search for forbidden secrets. I'd reverse that, make Pact primary and its only throught the pact that the warlock can understand these forbidden reality hacking secrets, which mortal minds can understand. It'd also help explain why average wizards hate Warlocks, not only is it short cut to power, but they comprenand things most wizards can't for all thier book knowledge. Of course multiclass,wizards/warlock are an exception, amoung others.
One thing I really like is that evil wizards hunt,sorcerors, particularly inexperinced ones for experimentation and harvesting the way they would any other magical creature, so the fear could go both ways, sorcerors who have had bad experinces as a lab monkeys would loath most wizards until proven innocent.
Still hall this fluff is dumpable with easy, only the sorcerors mutations and that Warlocks use intelligence instead of charisma anchor the newer fluff to the characters and miniumally at that.
I like have fluff and I while I get those that prefer miniumal fluff as they have thier own,plans, for me a fluffless pile of mechanics is boring and I'd lost interest quickly.
I like the unique gish flavour of the DS and that other sorcerors will have different flavours. I also like that the magic in a sorceror is alive, it has instincts, but its not seperate from you.
I love the design of the warlock, the mechanics are perfect, except they should use Charisma. Flavour both the way they did pact boons and the reality hacking, but it needs to connect better. In the past warlocks that whole patron pact thing took front and centre in the Fluff, but now its almost a side effect of reality hacking and the search for forbidden secrets. I'd reverse that, make Pact primary and its only throught the pact that the warlock can understand these forbidden reality hacking secrets, which mortal minds can understand. It'd also help explain why average wizards hate Warlocks, not only is it short cut to power, but they comprenand things most wizards can't for all thier book knowledge. Of course multiclass,wizards/warlock are an exception, amoung others.
One thing I really like is that evil wizards hunt,sorcerors, particularly inexperinced ones for experimentation and harvesting the way they would any other magical creature, so the fear could go both ways, sorcerors who have had bad experinces as a lab monkeys would loath most wizards until proven innocent.
Still hall this fluff is dumpable with easy, only the sorcerors mutations and that Warlocks use intelligence instead of charisma anchor the newer fluff to the characters and miniumally at that.
I like have fluff and I while I get those that prefer miniumal fluff as they have thier own,plans, for me a fluffless pile of mechanics is boring and I'd lost interest quickly.