Wizards Hires Erin Roberts as Game Designer for D&D

Roberts created the Godsbreath setting for Journeys from the Radiant Citadel.
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Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in Journeys from the Radiant Citadel. Roberts announced the hire on social media over the weekend. Similar to the hires of James Haeck and Leon Barillaro, Roberts is an established TTRPG designer. In addition to her credits at Wizards of the Coast, she's also worked for Paizo and Haunted Table. Her Godsbreath campaign setting has appeared in two different D&D anthologies, first appearing in Journeys from the Radiant Citadel.

Wizards has restocked its group of designers over the last year, following the departure of Jeremy Crawford and Chris Perkins. This is the third designer hired over the past couple of months, alongside the aforementioned Haeck and Barillaro. Additionally, Wizards promoted Justice Ramin Armin as the Director of Game Design.

While the D&D design team has put out a steady stream of Unearthed Arcana releases, no announcements of 2026 D&D products have been made as of yet.
 

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3 new staff and 1 promotion? I have such a hard time remembering, but I know there has been change!
Yeah, Crawford and Perkins leaving room at the top seems to have allowed fresh people to step in, ot any sort of gloomy wind down or anything.

Josh Herman, the art director from the new Core books also got a promotion to "Head of Worldbuilding" , it seems he is filling Perkins final role the way Justice is filling Crawford.
 

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So what's the org chart look like? This is just the list from the OP. I have zero insight into any of this.

List updated with suggestions from others in this thread.

Justice Ramin Arman, Director of Game Design
Josh Herman, Head of Worldbuilding

Greg Bilsland, Executive Producer

F. Wesley Schneider, Principal Game Designer
James Wyatt, Principal Game Designer

James Haeck, Senior Game Designer
Makenzie De Armas, Senior Game Designer
Patrick Renie, Senior Game Designer
Jason Tondro, Senior Game Designer
Amanda Hamon, Senior Designer
Leon Barillaro, Game Designer
Carl Sibley, Game Designer
Erin Roberts, Game Designer

This was the list I pulled together in the James Haeck thread. Now we can add Erin Roberts to it.
 

This is amazing. Her setting in Radiant Citadel, Godsbreath, is completely amazing. I read it and thought it should be the next setting D&D publishes. This is great news.
I've been running a Radiant Citadel campaign in 2025 and now into 2026. My players flipped for Godsbreath, second only to San Citlan (which is an all-time great D&D setting).

Very excited about all these new hires.
 

This was the list I pulled together in the James Haeck thread. Now we can add Erin Roberts to it.
Small note, Bilsland would be above Arman and Herman, being the head of day to day operations at the D&D Franchise tram. Dan Ayoub is the executive in charge of the whole Franchise now as "Senior Vice President, Head of Dungeons & Dragons Franchise"
 


Radiant citatel was not one of my favourite 5e products (the concept at the very basis of the citatel itself is not realistic in my opinion). Let's hope for the better...
 

Radiant citatel was not one of my favourite 5e products (the concept at the very basis of the citatel itself is not realistic in my opinion). Let's hope for the better...
I'll back your right not to like it, but... "realistic"?

It's a floating gathering point in the Astral Sea... of course it's not realistic!

"High Fantasy is not for me!" will do nicely. I can't find fault in that.
 

Radiant citatel was not one of my favourite 5e products (the concept at the very basis of the citatel itself is not realistic in my opinion). Let's hope for the better...
Setting aside the wierd expectation that a magic space station floating in magic hyperspace should be realistic, you do realise that the citadel is just an optional plot device to link a series of unrelated adventures into a campaign?

It's like objecting to the adventures in Tales from the Yawning Portal because the Yawning Portal Inn serves bad beer.
 

I've been running a Radiant Citadel campaign in 2025 and now into 2026. My players flipped for Godsbreath, second only to San Citlan (which is an all-time great D&D setting).

Very excited about all these new hires.
I have to confess that I haven't really looked closely at Godsbreath, I skipped that adventure because levels. My favourite setting from that book is Akharin Sangar. I love a Law versus Chaos (and both have a point) theme. San Citlan is great though.
 

Setting aside the wierd expectation that a magic space station floating in magic hyperspace should be realistic, you do realise that the citadel is just an optional plot device to link a series of unrelated adventures into a campaign?

It's like objecting to the adventures in Tales from the Yawning Portal because the Yawning Portal Inn serves bad beer.

Yawning Portal had better adventures.

Radiant Citadel doesn't hold up vs any of the other anthologies. Espicially near contemporaries eg Golden Vault, Infinite Staircase. Hell even Candlekeep is better.
 

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