Wizards Hires Erin Roberts as Game Designer for D&D

Roberts created the Godsbreath setting for Journeys from the Radiant Citadel.
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Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in Journeys from the Radiant Citadel. Roberts announced the hire on social media over the weekend. Similar to the hires of James Haeck and Leon Barillaro, Roberts is an established TTRPG designer. In addition to her credits at Wizards of the Coast, she's also worked for Paizo and Haunted Table. Her Godsbreath campaign setting has appeared in two different D&D anthologies, first appearing in Journeys from the Radiant Citadel.

Wizards has restocked its group of designers over the last year, following the departure of Jeremy Crawford and Chris Perkins. This is the third designer hired over the past couple of months, alongside the aforementioned Haeck and Barillaro. Additionally, Wizards promoted Justice Ramin Armin as the Director of Game Design.

While the D&D design team has put out a steady stream of Unearthed Arcana releases, no announcements of 2026 D&D products have been made as of yet.
 

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Isn't RC widely regarded as neh? Impression i fet. Similar to Candlekeep.

They're still better than typical larger adventures. Sea of Mediocre.
Most of Radiant Citadel adventures are riddled with issues and just not particularly good (the settings are different, and have flavour, even if the book has the most bone-headed ideas of where to place them in establish settings) but of the adventures in there, Roberts' one is one of the best, even if I think Antebellum-era southern US is a little too modern for my D&D tastes.
 


Not gonna happen in 5e. 5e books are meant to be for everyone, remember! Because that increases sales, and everyone knows, if the game sells better, it is better. Right?
We got a separate player and DM book for the Forgotten Realms (not to mention a pretty major change in staff), so that philosophy appears to have changed. It was certainly true at the time though - it was originally conceived as a boxed set until someone got cold feet over it.

Erin Roberts is a world builder, so we may see more investment in developing settings going forward, rather than the throw it out the door and forget about it approach of the last couple of years.
 

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