Wizards Hires Erin Roberts as Game Designer for D&D

Roberts created the Godsbreath setting for Journeys from the Radiant Citadel.
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Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in Journeys from the Radiant Citadel. Roberts announced the hire on social media over the weekend. Similar to the hires of James Haeck and Leon Barillaro, Roberts is an established TTRPG designer. In addition to her credits at Wizards of the Coast, she's also worked for Paizo and Haunted Table. Her Godsbreath campaign setting has appeared in two different D&D anthologies, first appearing in Journeys from the Radiant Citadel.

Wizards has restocked its group of designers over the last year, following the departure of Jeremy Crawford and Chris Perkins. This is the third designer hired over the past couple of months, alongside the aforementioned Haeck and Barillaro. Additionally, Wizards promoted Justice Ramin Armin as the Director of Game Design.

While the D&D design team has put out a steady stream of Unearthed Arcana releases, no announcements of 2026 D&D products have been made as of yet.
 

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The vampire's body count, as a percentage of the population, will be much higher in a small town and that's what makes it horror.
The vampire can create more vampires, so it spreads like a contagion, so it could easily have a much higher body count in a city. It's also easier to pass unnoticed. BG3 touches on this.

What I think @Misanthrope Prime is talking about is the Stephen King and his imitators style of American horror. It's not set in cities because cities are viewed as terrifying enough in their own right, it's set in small towns because small towns are believed to be safe.

But if you look at classic horror of the late 19th/early 20th century, it is often set in London or other cities (as well as remote and foreign locations, also often seen as scary). For example The Strange Tale of Doctor Jekyll and Mr Hyde.
 

But if you look at classic horror of the late 19th/early 20th century, it is often set in London or other cities (as well as remote and foreign locations, also often seen as scary). For example The Strange Tale of Doctor Jekyll and Mr Hyde.
To a degree, nothing written by Victorians for Victorians is still "horrific" because British culture moved past those values and no one authentically holds them as a source of familiarity and comfort, so the act of upending Victorian society is just like, mildly funny instead of ghastly.

It's the same reason why "horror" films from 1950s America are more properly classed as comedy and gave rise to things like MST3K.
 

Radiant Citadel ... bahahha... seriously. If you didn't like 2024 wotc d&d before, holy moly... your gonna really not like it now! Pretty much this take.
 


Radiant Citadel isn’t really comparable to a (fantasy/modern) city. It’s population is more in line with a small-medium town.
Because of all the talk I purchased Radiant Citadel yesterday and have started reading it. Yes, the Radiant Citadel isn't really a city, but more of the only caravanserai at the intersection in the roads linking 15 (37?) civilizations (cities/nations/worlds/planes?) in what looks to be a population density one might ascribe to an elven town. (Although the lowest part of the spiral seems to be covered up on the 2D map, so maybe that's where everybody is.)

I am liking it. The format of the adventures seems like what I would want. They are obviously meant to be used together or piece meal as desired as each one has three locations suggested where they could be used in published settings or just used with the Radiant Citadel in one of those civilizations after a short trip.
 

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