Traycor
Explorer
This may have been mentioned already, but Rich Baker talked about the spells wizards will cast in the Designer thread on the Gleemax boards. Link
Specific spells mentioned: Sleep, Charm Person, Hold Monster
General spells mentioned: "classic illusions and classic necromancy spells"
And the mention that while you couldn't build a wizard that specializes in Enchantment, you could still have some "handy enchantments." I like this bunches and lotses. It seems that the fears of wizards being nothing but bazookas were unfounded
An aside on this one: Even though we want wizards to have a little less "concept sprawl" into all forms of arcane magic, that doesn't mean that every necromancy, enchantment, or illusion spell will be stripped out of their spell lists. Your core D&D wizard will still have a smattering of classic enchantments, like Sleep and Charm Person and Hold Monster. Ditto with classic illusions and classic necromancy spells. You won't be able to really build a specialist Enchanter, but you can still build a wizard with a couple of handy enchantments.
Specific spells mentioned: Sleep, Charm Person, Hold Monster
General spells mentioned: "classic illusions and classic necromancy spells"
And the mention that while you couldn't build a wizard that specializes in Enchantment, you could still have some "handy enchantments." I like this bunches and lotses. It seems that the fears of wizards being nothing but bazookas were unfounded
