Yes, we have it from Mike Mearls!
Mike Mearls:
One of the goals I have for this development pass is to pay attention to the soul of the game, to make sure that any given part of the game feels right. If you play a halfling, you should feel like a tricky, agile little guy bouncing around the battlefield, dancing just out of reach of the orc's scimitar. The dwarf should shrug off attacks that would drop a twee little elf, while the elf is the first guy you want along when you go marching into the woods. Obviously, the classes fall into the same category. A ranger should feel like a ranger, a wizard should feel like a fighter.
http://forums.gleemax.com/showpost.php?p=13749490&postcount=25
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So... what do you think of this change?
Cheers!
Mike Mearls:
One of the goals I have for this development pass is to pay attention to the soul of the game, to make sure that any given part of the game feels right. If you play a halfling, you should feel like a tricky, agile little guy bouncing around the battlefield, dancing just out of reach of the orc's scimitar. The dwarf should shrug off attacks that would drop a twee little elf, while the elf is the first guy you want along when you go marching into the woods. Obviously, the classes fall into the same category. A ranger should feel like a ranger, a wizard should feel like a fighter.
http://forums.gleemax.com/showpost.php?p=13749490&postcount=25
####
So... what do you think of this change?
Cheers!