Wizard's Tower

Lord Pendragon said:
I suppose that, given the OP's responses, his PC wizard has unlimited resources, so I'll quietly step away and let the dreamers dream. ;)

This is mostly a dream. Because its a lot fun to do so. The character is basicaly done adventuring and wants a place to retire to. I'm up to 13 floors and a basement. Floors two through five could be gotten rid of if the character didn't have any intention of having students. I've been running with my pentaflake design, where each floor has in effect 5 rooms plus one central chamber. That's available here: http://mathworld.wolfram.com/Pentaflake.html

Here we go:
Basement: Storage, Booze, Food, a clone in Vitro (That room can only be opened from the inside.), emergency armory.

Gound Floor: Public Areas. The Kitchen, Dining Hall, Foyer, etc.
2nd: Guest Living Quarters. Room for five guests, with the middle room being a sitting room or something.
3rd: Student Quarters. Students can be packed in much more than guests. I'm thinking each outside pentagon can have four rooms, with one part of the pentagon given over to getting in and out. Again, the central room is communual.
4th: Student Study Areas. Woopty doo.
5th: Martial training area (something akin to a Danger Room), student armory.
6th: Mundane Library
7th: Library, Spells
8th: Library, more Spells
9th: Library, megaical constructions and metamagic (in other words, magical feat descriptions)
10th: Workshops and Labs
11th: Scrying Room, Holding Pens, additional armory (Might not want the holding pen and armory on the same floor.)
12th: The Vault. Collectables, treasury, art. All those things you pick up while adventuring.
13th: Master Suite.

Roof: I should put something cool on the roof. I'm thinking at least a garden, and I kind of want a water fall. But that can be decided later.

Anything I've missed? I think you'll go between floors via a hole in the middle of the central chamber, which has something akin to a perpetual feather fall -- Not sure how to technically work this, but the area just has slower fall rates. yippie. Go up by grabbing onto a rail. At ten feet per second (feather falling), it'll only take a little over fifteen seconds to get from the 13th floor to the first floor. I imagine each floor having a ten foot high ceiling and two feet of stone between it and the next floor.

Now, a name. Pentarose comes to mind, but that doesn't have much of a ring to it. Any other ideas?
 

log in or register to remove this ad

You asked about defensive considerations. Don't forget the ethereal plane. One option is to dimensional lock the entire tower, or most of it. But another option is to go to the ethereal plane and build a monolith the size of your tower. You could also carve out spaces within the monolith that correspond to specific rooms within the tower.
 

You might want to consider looking through the Stronghold Builders Guidebook that WotC put out a while ago. They have some pretty cool ideas in there about rooms and building materials, etc.
 


Why ruin perfectly good fertilizer? I'm sure instead of putting it into a sphere of annihalation or bag of devouring, you can magically speed up a compost pit.
 

The wizard should contruct Golems and such for protection of 'special' areas...

What sort of familiar does the wizard have? Hopefully its something like a raven, cuz then he could have an aerie of ravens in his tower, under the control of his familiar... they can act as unpaid and totally trustworthy (if liimted) lookouts and spies.

Also, maybe real gargoyles on the parapets?
 

I figure the best lookout and protection is to always have a few wizards hanging around there anyways. Give them their own place, and make it a sorta community of wizarding. Someone tries something on your place, they step in, just as you would if someone were to be hanking around their place.
 

Remove ads

Top