Fair enough--the way I see it though, high level characters have enough enemies that they don't need a valid reason to have GMW cast. What they need is a valid reason
not to have GMW cast.
My Living Greyhawk character for instance is only 8th level but I don't think he's taken his armor off for months. If he gets dirty, that's what presdigitation is for. When every couple of weeks you're ambushed on your way to visit your merchant friend, or run into trolls on your way to a castle or your boat is assaulted by pirates, assassins try to murder the local Lord at an archery contest, a harmless festival turns out to be under the iron thumb of a death-priest who uses skeletons as clowns (and needs a few more), you spot some thug beating a defenseless old man in the streets, or you discover a demon worshipping cult in the basement of a local tavern you start to get the picture that the world isn't a safe place and you're not even guaranteed the next six seconds of life so you'd better be prepared to fight for those six seconds of life no matter what you're doing.
Now maybe when he's 20th level, lives in some permanent version of Mordenkeinen's Magnificent Mansion, and keeps permanent mind blank, energy buffer, shield, strength, dexterity, and constitution buffs running, he'll relax a bit. But I doubt it. To be even a moderate level character is to be paranoid. Not to be paranoid is the first step to not being alive.
Plus, let's face it, even if trouble didn't come looking for you when your name got well-known, if you're an adventurer, you go looking for trouble. The ordinary man says "child in the clutches of a demon worshipping cult! Gee, that's too bad; maybe I can get the watch to look into it. I certainly can't take them on by myself." The adventurer says "A child in the hands of a demon worshipping cult! By Pholtus, we've got to do something about that. I've got a scroll of haste and three wands of magic missiles left. Come on friends, let's go once more into the breach, face impossible odds and emerge triumphant as we see the minions of evil and chaos crushed beneath our feat!" That's the kind of thing you always expect to be doing if you're an adventurer. Otherwise you'd have a real job.
Avatar28 said:
Well, there was no valid RP reason for my character to HAVE GMW cast. We had just arrived in Union (we're planar travelling) from Greyhawk when a white slaad attacked with a fireball. He was actually attacking our Monk PC who had something he wanted. Well, my wife's cleric and my character were together and the monk and the DMs NPC rogue character were together. But we hadn't, at that time, met.
It's kinda funny, actually. One of our players doesn't have the PHB yet. He was playing a character done up by the guy who has the monk. The guy's name is reaper and he's a barbarian weapon master with a vorpal scythe. He actually ran over, got a crit on his first attack on the slaad and killed it. Rather disappointing combat against a creature with 440 hp. But he had to leave early very shortly after that, so we did the wayne's world thing and rolled back time and that character wasn't even there. Never did manage to kill him, though he did eventually run off.
I've got to do a better job picking my spells, that's all there is to it. That and figure out what ones I can afford to cast (we ignore components except when it requires something special like x amount of ruby dust for forcecage, etc).