Now that sounds intriguing! What does a combat simulator do?
That sounds pretty cool. Is it meant to help track/resolve combat?
The plots I posted in the threads on heavy armor and AP/HP rounds were all made using this code. At its core it rolls many thousands of dice to see what happens on the average, but it should be pretty extendable to deal with round-to-round affairs. It currently requires modifications of the code to change the scenario it's simulating, which isn't the most user-friendly of interfaces. Maybe over the up-coming US holidays I'll get around to putting it in a sufficiently-finished state.