WoL and Identify

Shadeydm

First Post
Hello Folks,
I am a handful of sessions away from the PCs in my game obtaining their first Legacy Weapon. Despite rummaging around the book several times I did not find a rule on how one should rule the result of an Identify spell being cast on it. The 3.x Identify is a very powerful spell compared to earlier editions (please no edition war intended this is not a knock on the spell just an opinion) which leaves me wondering just how much by RAW I would be expected to reveal about the weapon after the spell has been completed.

For those of you who have used WoL in your games at some point how much info did you rule the spell relayed to the caster?

Did I miss a section in the WoL book that covered Identify?

Thanks,
 

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I don't think there is anything in the book on this. The way I treated it was that the spell identified the properties of the weapon at the moment it is cast and that is shows there is potential for other things but doesn't explain it to be a WoL.
 


Weapons of Legacy, p. 206:
Identify: This spell reveals all the standard magical abilities of a legacy item but none of its legacy abilities. It does, however, grant a +2 bonus on Knowledge (history) checks (or alternative checks) to research the item’s background.

in other words, it only reveals the nonlegacy game statistics.
 


Shadeydm said:
Woot! Thanks amaril they hid that piece of info well!
Yeah they did, but then again most of the book is like that. Even if they didn't print that, that's how I would rule it. I also rule that selling a legacy item only yields 50% of the price of the item as per its nonlegacy game statistics.
 

amaril said:
Yeah they did, but then again most of the book is like that. Even if they didn't print that, that's how I would rule it. I also rule that selling a legacy item only yields 50% of the price of the item as per its nonlegacy game statistics.

And the players will thank their lucky stars that they rid themselves of the crap.

Unless the DM's using some other legacy item rules that don't bone the user.

Brad
 

Personally, I don't plan on using all the subtractions to bab or saves etc but I still intend to use the GP cost for research etc.
 

cignus_pfaccari said:
And the players will thank their lucky stars that they rid themselves of the crap.

Unless the DM's using some other legacy item rules that don't bone the user.

Brad
I'm not a big fan of Tome and Battle, but that doesn't mean I go into threads discussing about those game mechanics just to dump on the system.
 

Shadeydm said:
Personally, I don't plan on using all the subtractions to bab or saves etc but I still intend to use the GP cost for research etc.
That's basically how I am using WoL in my campaign, too. I calculate their price as if the character performing the ritual had to enchant the item with the abilities and have him pay the cost in gold & xp (he may even gain a negative level in the process if current xp aren't sufficient).

It's also generally quite easy to tell if an item is really a WoL, since the non-legacy effects are often obvious: Items babbling in elfish or causing vegetation to bend towards the wielder tends to be noticed eventually :)

WoL is one of my favorite and most used supplements, it even convinced one of my players to invest heavily in knowledge (history), so they don't have to locate some sage every time they get their hands on one.
 

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