WOLFENSTRAHD (SWADE)

mikeawmids1

Explorer
WOLFENSTRAHD

This is Curse of Strahd, but not as you know it. This is Curse of Strahd, converted to Savage Worlds (Adventure Edition), combined with Hellboy & Wolfenstein, by way of The Suicide Squad. If you have to blame someone for this tonal travesty, blame Joe Abercrombie and his most recent novel 'The Devils' (which is great, by the way).

Sorry Doug. I know this is the opposite of what you told me to do, but the heart wants what the heart wants.
:p





The year is 1940. The world is at War. While Allied forces clash against the Axis war machine along the European front, the Vatican maintains a policy of neutrality - or so they would have Hitler believe. In secret, Pope Pius XII authorises the formation of a special team of unique "assets" to disrupt Nazi operations and spread terror throughout the German army.

The country of Barovia (nestled in the densely forested heart of Eastern Europe) and its leader - the reclusive Count Strahd von Zarovich - has allied with the Third Reich, furnishing German forces with powerful weird science weaponry. Recent intelligence suggests the Count is a greater monster than even his new friends in Berlin - the kind of monster that cannot be put down by a bullet.

Fortunately, in the catacombs beneath the Holy City, the Vatican have been quietly gathering monsters of their own....

Some slight amendments to the original posting;

The SW Horror Companion has rules for playing the following monstrous characters; Angel, Demon, Mummy, Patchwork Monster, Revenant, Vampire & Werewolf. Due to these archetypes being more powerful out of the gate, monstrous characters will start at Novice rank.

If you choose to play as a Human freelancer (priest, vampire hunter, soldier, occultist, etc...), you can start at Seasoned rank.

Probably best to do character creation together in first week.
 

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WOLFENSTRAHD
Session 1

Beneath the Holy City of Rome, Taskforce M (for Monster) assembles for their latest mision.

"I still don't care for how frivolously we throw around the M word," Dhrall Blood-Drinker laments, as the Vatican exorcists carefully disable the warding sigils binding the wizened diabolist, "Can we not just say we are humanly challenged?"

The rest of the team consists of;

Cassius Hector Barbastella; enforcer for the vampire mafia. The elders of Clan Barbastella offered the services of their favored son to the church in recompense for the (many!) murders comitted by his wild and rebellious sister Adelia.

Guy Hades; Boy from Hell, all grown up.

Vex; wise-cracking skeleton detective with a flare for magic. Wears an immaculately tailored suit and loves cruising around in his vintage roadster.

Cardinal Gunn oulines the mission parameters. Count Strahd von Zarovich, despotic ruler of Barovia (a small isolated country nestled in the densely forested heart of Eastern Europe) has sided with the Nazis, and is supplying the German Army with weird science weapons that could swing the balance of war in Hitler's favor. Taskforce M are to cause mischief and mayhem throughout the Count's domain, culminating in the assassination of Von Zarovich himself! A Vatican agent named Doru will rendezvous with the monsters in Barovia Village to provide additional intel.

The taskforce will travel to Barovia via train. Vex insists on bringing his car, which is loaded onto an open flatbed. Neither Dhrall Blood-Drinker nor Guy Hades can pass for human, so they hide inside the vehicle (Dhrall in the boot, Guy under a blanket on the back seat).

Meanwhile, Cassius enters the buffet car and spots a beautiful young woman travelling alone. She introduces herself as Ireena Kolyana, returning home after many years studying abroad. When his own reasons for travelling to Barovia are queried, Cassius intimates a familial relationship with Count von Zarovich. Ireena immediately clams up and takes her leave of the pallid stranger.

Ireena's exit is stymied by the arrival of a German officer demanding to inspect her travel papers. Her documents elicit suspicion and Ireena is taken into custody. Cassius claims to be her fiancee, and he gets arrested also. The Nazi goons manhandle the prisoners toward the guard van near the front of the train.

As they pass Vex's car, Cassius boots the officer off the side of the speeding train ("This. Is. Barovia!"). The officer's name was Wilhelm, and he screams in a very distinctive manner as he plunges to his doom. The remaining soldiers open fire, perforating Vex's roadster with bullet holes, and wounding the dhampir. Cassius scuttles beneath the train, clinging to the underside of the carriage like a spider as he waits for the rattle of gunfire to subside.

At this moment, the boot of the car pops open, and Dhrall Blood-Drinker springs out like a hellish Jack-in-the-Box! Nazis scream and unload more ammo into Vex's beloved roadster. Guy Hades emerges from the rear driver-side door and chucks Ireena into the recently vacated trunk, out of harms way.

The sound of prolonged gunfire eventually lures Vex out of this cabin, where he promptly beats the scheiße out of two soldiers he encounters in the buffet car.

Heavy footsteps resound as an armoured Ubermech emerges from the guard van. Firing up the laser weapon built into its suit, a beam of super-concentrated light sweeps across the train, surgically severing Dhrall's left arm below the shoulder! The diabolist is incapacitated (in hindsight, the laser would have cauterized the wound, so there was never any risk of Dhrall "bleeding out").

Sudden darkness as the speeding train enters a tunnel. Guy attacks the Ubermech in melee, but is grappled by the armoured giant and held against the wall, sparks flying from his horns as they scrape against the stone. Drawing his oversized hand cannon from beneath his long leather coat, Guy unloads a dozen armour-piercing rounds into the skull of the Ubermech, finally ending the threat.

Vex is dismayed by the damage to his vehicle.

Guy harvests the Ubermech armour (AV6, Size+1, imposes the Clumsy & Slow hindrances) and laser weapon (2d8, AP4, RoF1, 15/30/60).

The train emerges from the tunnel, and Taskforce M get their first good look at Barovia. The train line terminates in Barovia Village, a small settlement huddled in the shadow of Castle Ravenloft, gothic sanctuary of the Count von Zarovich. The monsters jump from the train to avoid whatever might be waiting for them at the station.

Vex manages to drive the damaged roadster off the train without writing it off. Ireena is still locked in the boot, and Taskforce M win her over by arguing that the Third Reich are the real monsters. Ireena confesses that her brother Ismark is tight with the local resistance fighters, and she will put in a good word once they have been reunited.

Vex hides the roadster behind a hedge, and Taskforce M sneak into Barovia Village unobserved by Nazi patrols. Ireena's house is unoccupied, and the monsters hole up there while they plan their next move.

TBC
 

WOLFENSTRAHD
Session 2

The monsters' first night in Barovia passes uneventfully, but no-one gets much sleep - least of all the injured diabolist Dhrall Blood-Drinker, who moans fitfully on Ireena's couch. The stump of his severed arm hurts like a sonovabitch. Peeking through the curtains onto the street, Vex sees the Germans are going door-to-door in search of suspicious newcomers linked to the train attack. The soldiers bang on Ireena's door, but the monsters stay quiet and out of sight until the squad moves on to the next house.

Cassius slips out to find Doctor Donnavich, the town sawbones. He convinces the good doctor to accompany him to Ireena's house to treat Dhrall. While the doc is initially shocked by Taskforce M's monstrous countenance, Ireena quickly vouches for their good intentions. Donnavich needs medcine to ease Dhrall's suffering, but the Nazis confiscated his stock of antibiotics. He suggests ambushing a German convoy along the road between Barovia Village and Vallaki to steal back the medical supplies.

Vex casts Disguise to alter his horrifying skeletal visage to something more agreeable to Aryan sensibilities; blonde hair, blue eyes and a jawline chiseled from granite, then heads to the tavern to rendezous with Vatican agent Doru. The informant is not present, and a quick chat with the bartender reveals Doru got himself 'disappeared' by the Nazis. The barman does not know where Doru was taken, or even if the man is still alive.

Denied the "additional intel" their contact was to provide, Taskforce M ponder their next move. They decide to raid a German convoy for medical supplies as Doc Donnavich recommended (doctor's orders being the closest thing they have to actual orders at present). The road out of Barovia passes through a wood, before climbing into the mountains, where military checkpoints bookend the bridge over Tser Falls. Guy Hades uproots a tree with his bare hands and blocks the road.

Several hours pass before the monsters hear the rumble of the approaching convoy; the truck bearing medical supplies and a single escort car. The vehicles stop before the obstruction. The soldiers eye the trees warily, expecting trouble. Cassius calls upon his dark bretheren, summoning a swarm of vampire bats to feed upon their Nazi blood. Guy targets the escort vehicle with his laser weapon and blows it up. Multiple soldiers die in the blast (as do most of Cassius' bats). The panicked driver throws the truck into reverse, overshoots the bend and rolls over among the trees. Cassius punches through the cracked windscreen, drags the driver out and bites down on his jugular. The monsters ransack the overturned truck and find the promised medical supplies, plus a sword for Cassius and two crates of weapons and ammo the monsters plan on gifting to the resistance.

Doc Donnavich uses the medcine to stabilize Dhrall. Ireena thinks her brother Ismark is in Vallaki working with the resistance cell there to depose Baron Vargas. Taskforce M want to hook up with the resistance and recruit fighters for the inevitable assault on Castle Ravenloft. Vex and Cassius enjoy a leisurely drive along the picturesque mountain road to Vallaki, trusting their forged travel documents to get them passed any German checkpoints.

Guy Hades is left to lug the two crates of stolen munitions cross-country. The crates are heavy as F, and Guy abandons one in the foothills. He successfully carries the other crate over the mountains, then stops for a well deserved rest in a conspicuous cave mouth. Momma Bear doesn't take kindly to the intrusion and attacks! Guy swings at the charging beast, but somehow the bear deflects his blow!

BEAR "I know kung-fu."

GUY "Show me."


They fight! Guy's coat is torn to shreds, but he gets the bear into a headlock and manages to choke it out. Exhausted, Guy collapses beside the unconcious bear and sleeps like a demon baby.

Reunited outside Vallaki, Taskforce M infiltrate the town via the sewer system. Vex scouts ahead and hears about a religious ceremony being held near the Baron's manse. He follows the crowd and watches a half-dozen sacrifices being herded into a huge wicker sphere. Red robed cultists begin dousing the sphere with flammable oil, as Baron Vargas lights a torch and rants about the purifying fire of the blazing sun.

Vex decides to hang back and see how this plays out....

A shot rings out from a rooftop overlooking the scene, covering fire for the plucky band of resistance fighters heading for the stage. Ismark Kolyanovich leads the charge! Baron Vargas retreats into his mansion - pausing only to toss the torch into the pool of oil around the wicker sphere! WHOOSH - flames consume the shrieking prisoners!

Taskforce M rush to aid the outnumbered resistance fighters (well, Cassius and Guy rush, Vex kinda' saunters). The skeleton detective explodes a food vendor's cart with Blast, killing the guards using it as cover. Cassius summons a swarm of rats from the sewer, flooding from the drains in a torrent of gnashing teeth. Guy's laser weapon lances out and kills more men. Ismark pushes forward toward the blazing sphere, but the intense heat forces him back. Cassius unsheaths his new sword and slashes at the wicker ball. It pops open like a goddamn Kinder Surprise, the surviving prisoners staggering clear of the flames.

"I dont know who - or what - you are, strangers," says Ismark, "But you have my thanks! We aren't safe here. Follow me to our safehouse and we can discuss how to rid Vallaki of those fire-worshipping zealots once and for all."

TBC
 

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