mikeawmids1
Explorer
WOLFENSTRAHD
This is Curse of Strahd, but not as you know it. This is Curse of Strahd, converted to Savage Worlds (Adventure Edition), combined with Hellboy & Wolfenstein, by way of The Suicide Squad. If you have to blame someone for this tonal travesty, blame Joe Abercrombie and his most recent novel 'The Devils' (which is great, by the way).
Sorry Doug. I know this is the opposite of what you told me to do, but the heart wants what the heart wants.

The year is 1940. The world is at War. While Allied forces clash against the Axis war machine along the European front, the Vatican maintains a policy of neutrality - or so they would have Hitler believe. In secret, Pope Pius XII authorises the formation of a special team of unique "assets" to disrupt Nazi operations and spread terror throughout the German army.
The country of Barovia (nestled in the densely forested heart of Eastern Europe) and its leader - the reclusive Count Strahd von Zarovich - has allied with the Third Reich, furnishing German forces with powerful weird science weaponry. Recent intelligence suggests the Count is a greater monster than even his new friends in Berlin - the kind of monster that cannot be put down by a bullet.
Fortunately, in the catacombs beneath the Holy City, the Vatican have been quietly gathering monsters of their own....
Some slight amendments to the original posting;
The SW Horror Companion has rules for playing the following monstrous characters; Angel, Demon, Mummy, Patchwork Monster, Revenant, Vampire & Werewolf. Due to these archetypes being more powerful out of the gate, monstrous characters will start at Novice rank.
If you choose to play as a Human freelancer (priest, vampire hunter, soldier, occultist, etc...), you can start at Seasoned rank.
Probably best to do character creation together in first week.
This is Curse of Strahd, but not as you know it. This is Curse of Strahd, converted to Savage Worlds (Adventure Edition), combined with Hellboy & Wolfenstein, by way of The Suicide Squad. If you have to blame someone for this tonal travesty, blame Joe Abercrombie and his most recent novel 'The Devils' (which is great, by the way).
Sorry Doug. I know this is the opposite of what you told me to do, but the heart wants what the heart wants.


The year is 1940. The world is at War. While Allied forces clash against the Axis war machine along the European front, the Vatican maintains a policy of neutrality - or so they would have Hitler believe. In secret, Pope Pius XII authorises the formation of a special team of unique "assets" to disrupt Nazi operations and spread terror throughout the German army.
The country of Barovia (nestled in the densely forested heart of Eastern Europe) and its leader - the reclusive Count Strahd von Zarovich - has allied with the Third Reich, furnishing German forces with powerful weird science weaponry. Recent intelligence suggests the Count is a greater monster than even his new friends in Berlin - the kind of monster that cannot be put down by a bullet.
Fortunately, in the catacombs beneath the Holy City, the Vatican have been quietly gathering monsters of their own....
Some slight amendments to the original posting;
The SW Horror Companion has rules for playing the following monstrous characters; Angel, Demon, Mummy, Patchwork Monster, Revenant, Vampire & Werewolf. Due to these archetypes being more powerful out of the gate, monstrous characters will start at Novice rank.
If you choose to play as a Human freelancer (priest, vampire hunter, soldier, occultist, etc...), you can start at Seasoned rank.
Probably best to do character creation together in first week.