Glyfair
Explorer
Wolfgang has posted a "Demonweb Q&A" on his blog.
A few quotes of interest (read the original for full context):
A few quotes of interest (read the original for full context):
I was told not to follow in the footsteps very much, as they did not want to repeat the "errors" of Q1. Giant mechanical spiders were explicitly off the table.
The editor was the astoundign Michele Carter, who was the main editor of the Planescape line back in the day, so you know it was in the best of hands for retaining and promoting the Planescape twists in it. However, this book contains no Planescape cant.
What else about process? It's all a bit of a blur, but I can say with confidence that it got much, much, much more time in development and editing than other WotC projects I've done. I'm still unclear on why that is, actually. I was initially told there would be an in-house playtest, and then that didn't happen (so I organized my own, in some haste and with much gratitude to the playtest group that stepped up). Development was.... strange in other ways. What seemed to me to be the best playtest recommendation was not adopted. I'm too far removed from WotC current processes to say any more than that. You'd have to ask the developer.
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