Wolverine build ideas?


log in or register to remove this ad

I once created an X-men themed evil NPC group. My wolverine was a dwarf barbarian/assassin armed with adamantine punch-daggers. I was going to apply the Feral template, but then I realized that I would have to add hit dice to a dwarf and I didn't know what to do for their class skills. I thought about the Shadow template as another idea, but it seemed too loopy, so in the end, I just made sure he had Two-Weapon Fighting, Endurance, and Diehard.

In case you're curious, the lineup also included:
A male human warlock specializing in eldritch spear and ranged combat feats.
A female drow druid loaded up on call lightning.
A male human sorcerer/mindbender.
A female human sorcerer/argent hand.
 

Feral (Savage Species LA +1), Stony (Underdark LA +1), Anthropomorphic Wolverine (Savage Species HD 2, LA 2?)

Lets see... thats two claws, bite (I've been able to trade this out for scent in the past), climb speed, faster movement +10, Fast Healing 2, DR 8/adamantine, oh and my favorite... rage whenever you're hit. From there I'd pick up some Swordsage for a bit of Tigerclaw (can Warblades use TC?). Also makes for a nasty Frenzied Berserker.
 




You need Deathless Frenzy from the Frenzied Berzerker to get the full impact of Wolverine's insane healing ability. Remember that he gets shot in the head and comes back from that. Fast Healing stops when you hit -10, but if you are Frenzied, it's still going to be on.
 

Remove ads

Top