Wolves at the Door 3.5 D&D (Full)

So, is the game full, or do you have room for 1 more?

I've been looking for a game like this for a while, but most of the games I've seen are either full or not just plain DnD.

I'll post a character later today, if there is still room.
 

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Bob Aberton said:
So, is the game full, or do you have room for 1 more?

I've been looking for a game like this for a while, but most of the games I've seen are either full or not just plain DnD.

I'll post a character later today, if there is still room.

Sure! Your in. Though thats my limit!!! :p
 


Here is a diety list for the game. (I really need to come up with a name for the world ;) )


These dieties are the same as those in the Players Handbook

Moradin
Yondalla
Garl Glittergold
Obad-Hai

Here are new dieties

Allesnshar, Goddess of the Elves, The Fey Queen
Chaotic Good
Domains: Good, Plants, Chaos, Magic
Favored Weapon: Rapier

Evendor, God of the Grey Elves, The Moon Lord
Chaotic Neutral
Domatins: Protection, Animals, Chaos, War
Favored Weapon: Longsword

Undin, Lord of Battles, The Warrior
Neutral
Domains: Air, Strength, War,Travel
Favored Weapon: Spear

Tanis Nightcloak, Master of Secrets and the Night
Choatic Neutral
Domains: Trickery, Chaos, Knowledge
Favored Weapon: Dagger

Lannura, The Silent Lady, The Emerald Queen
Lawful Neutral
Domains: Magic, Law, Death
Favored Weapon: Quarterstaff

Wolden, The Father, The Shining Lord
Lawful Good
Domains: Sun, Good, Law
Favored Weapon: Bastard Sword

Erenae, The Mother, The Ivory Lady
Neutral Good
Doamins: Healing, Protection, Good
Favored Weapon: Heavy Mace

Kulshak, The Foe, The Fanged Slayer
Chaotic Evil
Domains: Evil, Animal, Destruction
Favored Weapon: Claws, Kukri

Issura, The Temptress, Queen of Pleasure
Chaotic Neutral
Domains: Trickery, Chaos, Healing
Favored Weapon: Whip, Dagger

Hul-Baal, The Iron General, Bringer of Pain
Lawful Evil
Domains: Evil, Strength, War, Law
Favored Weapon: Heavy Flail

Gaog, The Burning King, Lord of Giants
Neutral Evil
Domains: Fire, Evil, Strength, Destruction
Favored Weapon: Great Axe
 
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Manzanita

You guys post your PCs so fast. It takes me a while to work one up, particularly in the 3.5 rules. It's a labor of love, though, of course. I'm favoring a cleric, at this point, since the party clearly needs one. Although if Bob wants to play one and beats me to it, I'll go the Bard route. I'll get her up soon, either way.

I'm glad your an Aztec Ace fan. I can hardly remember the book, though I read them & still own them (jointly with my brother, who currently houses the collection.) That means you're probably about my age (35), & I prefer the older set of players. (Not that there aren't plenty of good younger ones.)
 

Manzanita said:
I'm glad your an Aztec Ace fan. I can hardly remember the book, though I read them & still own them (jointly with my brother, who currently houses the collection.) That means you're probably about my age (35), & I prefer the older set of players. (Not that there aren't plenty of good younger ones.)

Well you were close. I am 40. I was into that whole comic collecting phase back then. I hardly pick up a comic anymore other than some Knights of the Dinner Table. I really liked Marvel's "Master of Kung Fu" that was written and drawn by the same people as Aztec Ace.
 
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“Jack Martingale"
Chaotic Neutral Human Male Bard Level 1
0 XP
2 gp, 5 sp, 8 cp
HP 8
AC 14 (+2 Armor, +2 Dex)
Initiative +2

STR 13(+1)
DEX 15(+2)
CON 14(+2)
INT 16(+3)
WIS 8(-1)
CHA 17(+3)

Fortitude +2 (0 Base, +2 Ability)
Reflex +4 (+2 Base, +2 Ability)
Will +3 (+2 Base, -1 Ability, +2 Feat)

BaB +0
Melee +1 (0 Bab, +1 Ability)
Ranged +2 (0 Bab, +2 Ability)

Skills

Profession (Sailor) Wis +1 -1 Ability 2 Ranks
Knowledge (Arcana) Int +5 +3 Ability 2 Ranks
Knowledge (History) Int +5 +3 Ability 2 Ranks
Knowledge (Nature) Int +5 +3 Ability 2 Ranks
Craft (Carpentry) Int +4 +3 Ability 2 Ranks
Perform (Song; Chantey) Cha +7 +3 Ability 4 Ranks
Perform (Poetry) Cha +7 +3 Ability 4 Ranks
Use Magic Device Cha +5 +3 Ability 2 Ranks
Bluff Cha +5 +3 Ability 2 Ranks
Listen Wis +2 -1 Ability 3 Ranks
Diplomacy Cha +7 +3 Ability 4 Ranks
Survival Wis +2 -1 Ability 6 Ranks
Concentration Con +5 +2 Ability 3 Ranks
Spellcraft Int +6 +3 Ability 3 Ranks

Feats

Iron Will
Twin Weapon Fighting

Level Spells Known Save DC
0 Prestidigitation n/a
Mending n/a
Mage Hand n/a
Read Magic n/a

Languages

Common
Elven
Aquan
Draconic
Goblin

Gear

Quarterstaff
Short Sword
Daggers (2, 1 Silvered, 1 Normal)
Short Bow
Arrows (40)
Leather Armor
Explorer’s Outfit
Trail Rations (3)
Bedroll
Bullseye Lantern
Oil (3 pints)
Rope, Hemp (50 ft)
Flint and Steel
Tindertwigs (2)
Waterskin
Artisan’s Tools
Sewing Needle
Bottle of Wine
Mug

History

“Jack Martingale,” as he prefers to be called, for the present, gives his place of birth as the coastal city of Rosul, his age as 19 “or thereabouts.” His parents owned a waterfront tavern by the docks, and from a very young age Jack was fascinated by the sunburned, tattooed sea dogs that swaggered into his parent’s tavern, with their tales of outlandish places unimaginably far away over the trackless sea.

He soon decided that it was not “in the cards” for him to spend his life serving drinks and polishing bar stools. He wanted to see the world for himself, to travel to the far corners of the known world and swagger into an alehouse somewhere bursting with his own outlandish yarns of stern deeds and distant locales.

At the age of 10, he shipped on an outward bound vessel for distant Hsiea* as a cabin boy. He was a quick study at the arts of the sailor, and by the time he was 16 years old, he held the all-important post of chanteyman on the FOUR WINDS, of Alador. It was to be on his next voyage, however, that tragedy struck.

The FOUR WINDS had been at sea for a mere two days when she ran into a storm, the likes of which not even the oldest seaman aboard had seen in his lifetime. No one scoffed when the more superstitious among the sailors said it was the wrath of Kulshak, retribution, perhaps, for the albatross that the Mate had killed the first day out.

Whatever the case, the FOUR WINDS did not live to see the other end of it. After a day of running before the storm, she broached to, capsized, and sank like a stone. By some curious fortune, Jack had been at the helm when she sank, and it was the ship’s wheel that saved his life. The rest of the crew was below, and the drowned like rats in the forecastle.

Jack, on the other hand, floated for days, delirious with hunger and thirst, and with the cruel sun never letting up. Soon, he wished he was dead. For the first day, he raged against fate, the sun, the sea, and the gods, making up new curses as he ran out of old ones. By the second day he was too exhausted to rage, and by the third day, he was delirious. To this day, his left pinky has scars on it that he claims were made by his teeth, when in his delirium he attempted to eat his own finger. By the time a passing fishing boat found him, he was “within half a plank” of death. But by some indescribable miracle, he recovered. After weeks of convalescence in the house of the fisherman who had saved him, he left.

One day, he simply woke up, put on his boots (the only other thing he owned, beside the clothes on his back), turned his back on the sea that had been his only home for nearly a decade, and walked inland. He never looked back.

In the months it has taken him to reach Ravensford, he has acquired some gear and a small stash of coins via odd jobs. He has no purpose in life, he merely wanders as he sees fit, spending money as he gains it. He is a true wanderer, a rootless itinerant. He makes some money with the woodworking skills he learned from the carpenter of the FOUR WINDS, and he occasionally uses the talents that made him chanteyman of that ill-fated ship to perform for cash. He is fond of telling yarns, and will even, given sufficient prompting, tell of the terrible event that caused him to turn his back on the sea, at least for the time being.

Despite his abandonment of a sailor’s life, he still carries with him one remnant of those days – his quarterstaff is constructed of the spokes of the ship’s wheel that saved his life. Someday, he claims, he may return to a sailor’s life, but he’s had his “fill and a half” of the sea for the time being.

*I needed the name of some foreign continent/country/what have you. If this doesn't fit in your world, feel free to take it out or ignore it.
 
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