BlackMoria
First Post
If the player is that 'married' to his character concept, then he should be willing to take the bad with the good.
Some different suggestions:
1. Since his character is twice the level of the other characters, it is only fair that he take 50% of the experience until such time as there is parity in character 'balance'.
2. All party members are 7th level. The player who wants to be the apprentice can play the 3rd level apprentice character as a cohort for the 7th level mage, in addition to playing a normal character.
3. Let all players know that the average party level is artifically raised by the 7th level character and that you intend to scale threats to the average party level. Warn the players of the lower level characters to expect a bumpy ride in the campaign and that 'casualties' are a definite possibility (and to keep those D6s warm). If they complain, explain that you 'have' to provide a 'challenging' environment to accomodate a 7th level character.
4. Tell the player of the 7th level character that since his dominate character concept is one of mentor, you fully expect the character to depart the party if his apprentice dies - a reasonable request due to grief and the need to acquire another apprentice. And since it can be assumed that he has spent consider time with this apprentice prior to campaign start - if he insists on staying and looking for another apprentice, tell him it will take time (about the time necessary for the other party members to gain a level or two) and the apprentice will be 1st level. If you are using suggestion 3 above, this even further artifically raises the average party level.
Some different suggestions:
1. Since his character is twice the level of the other characters, it is only fair that he take 50% of the experience until such time as there is parity in character 'balance'.
2. All party members are 7th level. The player who wants to be the apprentice can play the 3rd level apprentice character as a cohort for the 7th level mage, in addition to playing a normal character.
3. Let all players know that the average party level is artifically raised by the 7th level character and that you intend to scale threats to the average party level. Warn the players of the lower level characters to expect a bumpy ride in the campaign and that 'casualties' are a definite possibility (and to keep those D6s warm). If they complain, explain that you 'have' to provide a 'challenging' environment to accomodate a 7th level character.
4. Tell the player of the 7th level character that since his dominate character concept is one of mentor, you fully expect the character to depart the party if his apprentice dies - a reasonable request due to grief and the need to acquire another apprentice. And since it can be assumed that he has spent consider time with this apprentice prior to campaign start - if he insists on staying and looking for another apprentice, tell him it will take time (about the time necessary for the other party members to gain a level or two) and the apprentice will be 1st level. If you are using suggestion 3 above, this even further artifically raises the average party level.
