Woo-hoo! Heroes of Horror preview!!


log in or register to remove this ad


Tuzenbach said:
OK, why "Dread" Necromancer? Couldn't "Necromancer" have sufficed?


*throws things at Ari*

Ow! Stop that! :p

As I said, I can't say for sure why it was named that way, since I didn't write that class. But my best guess is that they needed to distinguish it from the standard necromancer (i.e. the wizard specializing in necromancy).

As far as the "dread witch," which I did write, let me just say that the title is entirely appropriate; I didn't just pick the word "dread" out of the air. :)

And no, I can't explain what I mean, but you'll see soon enough.
 


Mouseferatu said:
Oh, the new Product Spotlight interview with James Wyatt is here: http://www.wizards.com/default.asp?x=dnd/ps/20051010a&dcmp=ILC-RSSDND

I loved working with James on this book. Haven't had the chance yet to do so on any subsequent contracts, but I very much hope to again in the not-too-distant future.

It's a very interesting interview, too. (Mouse, you should have asked some leading questions on that thread - that would have been fun. :))

I really like this bit:

James Wyatt: In designing this book, however, we took a deliberate step away from Gothic horror, with its virginal heroines and everyman heroes, toward a flavor of horror that I think fits better in the D&D world, with its superheroic characters. Influenced more by Clark Ashton Smith than Bram Stoker, Heroes of Horror threatens characters with the possibility that the evil they fight might corrupt them -- not just by luring them into evil deeds, but also by eating away their flesh or devouring their souls. Thus, even high-level characters have plenty to fear from this book.

###

That's just sold me on Heroes of Horror. I really want it now! :)

Cheers!
 

Borlon said:
It also allows deities to be a little bit more off-stage, which I think you need to have in a kind of horror game. PCs have to feel that they are on their own, without celestial backup to fix things if they mess up.

Like others, I like the class- but it doesn't seem to fit into a world which already has clerics and wizards, et al. It has a lot of flavor, and some really interesting abilities.

That being the case, I think the above quote puts it into the precise context- this is the key to why the Archivist class was presented in a book on horror games. It really fits best in a world that doesn't have a direct line to the gods via the cleric, a horror game where the divine is just as mysterious and enigmatic as it is dangerous.
 

Mouseferatu said:
As far as the "dread witch," which I did write, let me just say that the title is entirely appropriate; I didn't just pick the word "dread" out of the air. :)

And no, I can't explain what I mean, but you'll see soon enough.

I'm just guessing, but I think James Wyatt gave it away in his interview on the Wizards site.

[EDIT] In the interests of not blatantly spoiling anything (if indeed I am), I decided to pull the quote from the article that I originally posted, and leave it to others to find what I'm talking about in the interview if they're so inclined.
 


Sammael said:
I created a base class a couple of months ago that's nearly identical to the archivist... great minds think alike. :D
I believe it. I made one that was eerily similar to the Spellthief significantly before Complete Adventurer ever came out :)
 


Remove ads

Top