Ok...I don't think this really counts as a story hour because it's so short, but here's a synopsis of the game. If a mod thinks it needs to go to story hour, please move it. I'm not tootin' my own horn...just fargin' glad to be running again.
The PC's:
Mark--Hasimir, a human fighter specializing in hand to hand combat
(martial artist class developed by Hong on the ENWorld message boards)
Bill--Finn, a Psion specializing in teleportation powers
Jeff--Anda, a human monk, trained as a professional dancer
Dave--Simonson, a warlock from parts unknown
Tom--Hop Sing, the ship's cook and a magician (from the Birthright 3.5
rules)
Mike--Orryn, a half-aquatic elf druid with "Seattle", his sea hawk companion
Raymond--(my son Connor's friend), Rubilon, a half-elf soulknife
Connor--Vata, a swashbuckler trained to fight with double sabers
The PC's are all members of the crew of the Jewel of Opar, an
indedendent merchant ship captained by Ibrihim ibn-Nasr, a fair and
hardworking man who has fought long and hard to build up a reputation
as an honest trader.
While in port in the city of Hafar, the PC's are witnesses to the very
public execution of Kerragh Bloodwake, the most feared pirate lord in
the seas that surround the Amber Kingdoms. Just before the hangman
can drop the trapdoor beneath his feat, Bloodwake shouts to the crowd
that the treasure he has stolen during his 15 year reign of terror is still hidden. But just before the hangman carries out his dutie, Bloodwake shouts, "From a nest of embers to the Sleeping Stones of Kusool, the bearer of the seventh key will open Bloodwake's Vaults!" With this, he stomps his feet hard on the trapdoor and hangs himself. As the players watch, his body seems to burn from within and then the ashes blow away in the wind.
After a brief discussion with Captain ibn-Nasr, the crew of the Opar
decide to seek the treasure. Reasoning the "nest of embers" might be
a small volcanic island three days sail from Hafar, they strike out.
During the journey, they spot another ship trailing them a few miles
to stern. Finding the island, the pc's and the captain take a long
boat to shore to explore the slopes of the volcano.
Early in the journey, they find the long dead bones of several men in
the undergrowth. While examining the remains, the ground shakes and a
wave of invisible gas sweeps down the slope, nearly suffocating Vata.
Orryn and Hop Sing drag him to safety, and they continue.
Finding a vine-covered opening further up the slope, they enter a
passage that was long ago artificially altered to allow for
human-sized travel. Deep in the cave, they find a cairn made of heavy
stone slabs near a fissure in the floor, from which the glow of lava
fills the chamber. While trying to move the stones, several serpents
crawl (minor flame snakes) from the lava to attack the party, but they are defeated and only Anda suffers any poison.
Taking the two chests they find in the cairn, they head back to the
shore and the longboat. Hasimir went ahead by several yards, and
spies 6 men from the other boat walking along the shore. Deciding
deception might be better than combat, he takes off at a dead run
yelling, "If you know what's good for you, you'll leave this island
now!" The rest of the party sees Hasimir running, and follows his
example. Hop Sing, in the rear, pulls a meat cleaver from his belt and
slowly turns to face the strangers, who are so intimidated by this
crazed looking man with the chopping knife they take off running back
to their own boat. (VERY high intimidate roll on Tom's part; fumble on the part of the NPC's...it was just too easy to rule they ran away. The players cracked up).
Getting back to the boat, they open the chests to find several small
bottles, some gold and jewels, a small ivory chest filled with wafers
that act as healing potions, and 4 small crystal shards. They also
find a tarnished brass key, with a piece of parchment rolled up inside
a hollow part of the shaft. Written on it are the words, "The last
gasp is your second chance".
Deciding this has something to do with the suffocating gas they
experienced earlier, they sail the Opar around to a more secluded cove
and take the longboat back to the island. Getting close to the area
from which they believe the gas emanates, they are attacked by several
small lizard people with poisoned arrows. Anda again suffers a dose
of poison, but the creatures were defeated.
This is where we ended, as we had a late start because of the tornado
sirens and it was a bit after midnight. We'll resume from this point
next time.