I can't be the only one who grew sick of core races 2+ years ago and has played nothing but exotic LA races/monster PCs (savage species style) almost exclusively ever since...![]()
This is rather depressing, because it points to (again) a very limited palette of possibilities due to the dread fear of anyone anywhere being better than anyone else at anything -- apparently this is the End Of Gaming As We Know It, even though grossly unbalanced games have been around for 30+ years and people still manage to have fun with them.
And why is it NOT unbalanced for Halflings to be stuck with undersized weapons?
One of the best things about 3x was that, pretty much, ANY creature could be a PC race or an NPC -- you didn't need to wait around for an "official PC version" that may or may not look anything like the default for the race.
This seems to imply that there will NEVER be playable large-size creatures in 4e, unless they have to wield undersized weapons, or else have some typically ham-fisted rule which says "Well, the weapons they wield LOOK like they're large size, but, in fact, they do damage as if they were normal." (Maybe they do +1 or something, or, once per encounter, function as if they were ACTUALLY large size.)
I understand a lot of the mechanical reasoning -- when you start getting things like [6W] attacks and each [W] is 2d6 or more, especially with criticals, brutals, etc, it quickly scales ludicrously. I consider this a problem with 4e design, and its very mainstream focus. Instead of saying, "How can we make a system to handle anything anyone might want to do?" (Which was the 3e approach, even if often badly implemented), the 4e designers seemed to say "How can we make a system to handle what we will define as the 'standard' for play?"
OK, so you understand why giving oversized weapons is bad. You make that clear.
Then you indicate that 3.5 often poorly handled the exceptions it was so happy to give out so that it could have the anything goes attitude.
And you consider a system designed to handle the races who are made to conform to a certain standard as a problem?
If you don't like the design philosophy of 4, keep playing 3.5 really. Play the powerbroken savage species characters who are all far better than anything in any core book before them. This is the effect they are trying to avoid in 4, where every time we release a race we all but invalidate the previous ones.
4E makes it so that every race remains a viable choice, and you pick based on what you want to play to have fun, not what you should play to be effective.
This seems to imply that there will NEVER be playable large-size creatures in 4e, unless they have to wield undersized weapons, or else have some typically ham-fisted rule which says "Well, the weapons they wield LOOK like they're large size, but, in fact, they do damage as if they were normal." (Maybe they do +1 or something, or, once per encounter, function as if they were ACTUALLY large size.)
Play the powerbroken savage species characters who are all far better than anything in any core book before them. This is the effect they are trying to avoid in 4, where every time we release a race we all but invalidate the previous ones.
ECL may have been a clumsy solution, and worked better for non-caster classes, but at least provided a means by which non-standard races could introduced into the campaign and "feel" proper.
I look forward to the day when 4e will let me play a dragon PC as per the monster in the MM, not some watered down variant which retains none of its features save its name.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.