World at War OOC


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I think Ross's Jump skill should have an extra -6 for speed, Mallak.

And, yeah, how high is the barracks? Does it have a chimney? It houses people, it must have a chimney, right? :D And the weather, I'm sure, must be too warm to be using it. ;) Is the roof flat or slanted? Are there guards stationed all over the wall, or are there just a few patrolling around? I'm guessing there won't be a lot of people on the back end of the barracks, there, by the wall.
 

the barracks and the keep are both 20ft high with flat roofs. there are no normal windos that can be seen on the keep or the barracks. there are guards on top, at least 4 per building. the access to the towers and walls can be had at any of the towers through a gaurded door at the bottom. also there are roving patroles of gaurds circling the inside of the walls.

as you search you find small vents built into the walls, leading you to believe that there is at least one level of dungon under your feet.
 

I know Ross's Jump will have a -6 mod for speed, but that's something you apply at the time of the roll (since speed can often change), not on the character sheet. Also, I think that the -6 for speed should not stack with the doubling of the jump DC for not having a running start.

Wow, that's a small keep. Great!:) I think. Anyway, no need to worry about going from a wall, now, we can just grapple that baby if we need to.:) Or just climb up the wall, although I would guess it would appear to be a pretty tough climb (DC 20 to 25?).
 

Mallak said:
I know Ross's Jump will have a -6 mod for speed, but that's something you apply at the time of the roll (since speed can often change), not on the character sheet. Also, I think that the -6 for speed should not stack with the doubling of the jump DC for not having a running start.

Wow, that's a small keep. Great!:) I think. Anyway, no need to worry about going from a wall, now, we can just grapple that baby if we need to.:) Or just climb up the wall, although I would guess it would appear to be a pretty tough climb (DC 20 to 25?).

The -6 penalty from speed applies all of the time, why would it not apply when you don't have a running start?
 

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