World at War OOC

Yup, Jdvn1 is correct. That's exactly how it reads.

The idea, is that even if you aren't up to speed, a faster person can get up to speed quicker, and will be moving faster when they jump, so they get the bonus. So you get the bonus always (or penalties).
 

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Bront said:
Yup, Jdvn1 is correct. That's exactly how it reads.

The idea, is that even if you aren't up to speed, a faster person can get up to speed quicker, and will be moving faster when they jump, so they get the bonus. So you get the bonus always (or penalties).


If you're doing a standing jump (i.e. not moving at all) there is no "getting up to speed".
 

Mallak said:
If you're doing a standing jump (i.e. not moving at all) there is no "getting up to speed".
Faster movement = longer strides/stronger legs/other stuff that increases jumping distance.

The double the DC is the penalty for a standing jump. It says nothing about ignoring speed differences. Halflings have the +2 racial jump bonus to make up for their lack of speed in some part as well.
 

Mallak said:
If you're doing a standing jump (i.e. not moving at all) there is no "getting up to speed".
Yeah, the logic makes sense if you think about it a particular way, but it's shaky. Regardless, the rule is pretty straightforward.
 

As Jdvn1 said, the logic makes sense if you think about it a certain way, but falls apart if you think about it another way. From one angle, it seems to me like the rule is stacking speed penalties.

To answer Bront, longer strides are a function of height, which may correlate to speed but doesn't have to, and stronger legs are already accounted for in the strength modifier to the jump check. I don't know to what "other stuff that increases jumping distance" you are referring.
 

Magical speed assistance, training to increase movement, etc.

For the record, I do understand where you're coming from, but that's not he RAW, and realy, it breaks down if you don't include those speed modifiers in the way jumping works I think.
 

Mallak said:
As Jdvn1 said, the logic makes sense if you think about it a certain way, but falls apart if you think about it another way. From one angle, it seems to me like the rule is stacking speed penalties.
To clarify: the logic/rationale I'm referring to is in visualizing the situation. Saying, "Someone needs to be able to step so many times" or "someone's stride is longer" etc--that's all outside of the rules. The rules aren't based on how long someone's stride is. The rule is straightforward.

Again:
Your jump check is modified by your speed.
The DC is doubled if you don't have a running start (20').

This means this:
Your jump check (sans speed) is a +12. Your speed is 20', so your jump check is modified to a +6.
If you're trying to clear a 10' gap, your jump DC is 10. You need to roll a 4 or better. You're standing on the edge, though, so if you tried to jump across, your DC doubles to a 20. You need a 14 or better.

The jump check modification and the doubling DC are independent of each other. How you want to justify it (stride/get up to speed/etc) is immaterial.
 


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