Fanog
First Post
As many gamers probably do, I've collected quite a bunch of ideas over the years. They're taken from books, movies, published adventures etc. You all know what I'm talking about, probably... All of these things, I would like to include in my games if possible.
Now, I'm trying to build a new campaign and accompanying world, and I'm faced with a problem. How do I use all of these things while still keeping a smooth and coherent campaign? I'm curious how other people handle this.
Do you try to incorporate as many of these ideas as possible, thinking of a way to link all of them? Or do you rather pick up one idea as 'central' and keep it at that, leaving all of your other ideas on the shelf?
What do you think would lead to the 'best/most enjoyable' campaign?
Thanks for your input and ideas.
Fanog
Now, I'm trying to build a new campaign and accompanying world, and I'm faced with a problem. How do I use all of these things while still keeping a smooth and coherent campaign? I'm curious how other people handle this.
Do you try to incorporate as many of these ideas as possible, thinking of a way to link all of them? Or do you rather pick up one idea as 'central' and keep it at that, leaving all of your other ideas on the shelf?
What do you think would lead to the 'best/most enjoyable' campaign?
Thanks for your input and ideas.
Fanog