Psion
Adventurer
Something different than the last world I played - I mean really, a few major settings out there aren't that much different than Greyhawk to me.
Maps, nations, organizations, NPCs, etc. - the usual stuff
One or more driving conflicts - the reason spelljammer died an early death IMO.
Adventuring models - reasons to do things
Plot hooks - not adventures, mind you. I often find full blown adventures too cumbersome and restrictive. But give me a framework to work with.
Maps, nations, organizations, NPCs, etc. - the usual stuff
One or more driving conflicts - the reason spelljammer died an early death IMO.
Adventuring models - reasons to do things
Plot hooks - not adventures, mind you. I often find full blown adventures too cumbersome and restrictive. But give me a framework to work with.