Nonlethal Force
First Post
Organizations: Military
There are several organizations built directly into the territorial structure of Enigmatica. These organizations would be the very military system of each country that is required to man the borders, maintain the peace, go on the offensive, and hold on the defensive. Each of the armies listed below are generic in terminology. That is, any soldier within the army would recognize the name and would be under this name regardless of their race, class, or rank. Within each army there is specialization within corps that might handle magic use, cavalry, siege warfare, etc. For the sake of convenience, the individual corps will not be discussed here – although the players should realize that the army is broken down into corps and divisions within each corps. In fact, the armies are broken down all the way to individual 100 man squadrons; but I see little need to go into that great of detail!
There are no class or racial restrictions upon being a member of the general army of a land except that citizenship must be within the land (unless serving as a paid mercenary) and loyalty must be sworn to one of the significant powers (land owners) within the region. (King, Lord, Duke, Earl, Baron, etc.) The designated sub-groups within the regional army that are listed below have a character level minimum of 5 as a prerequisite to entry into one of the sub-groups. Admission into the general army may be assumed at the time of character generation and in this case should at least be noted in the character background. Of course, entry can occur as a roleplaying element within the context of the game as well. Entry into a military subgroup listed below must be roleplayed in-game (or detailed thoroughly in the character background if the character begins at a character level equal to or higher than 5).
Note on organizational names:
[Sblock]A student of the ancient languages of Latin and Greek will recognize these names and at least their construction. While these specific names were most likely never used in real life; the names are derived out of the Latin and Greek languages nonetheless. Spelling has been slightly altered in some cases for appearance or ease of pronunciation. These so called misspellings are intentional on my behalf.
Also, while in Latin the “v” is pronounced like a “w,” “c” is pronounced like a “k,” and other variations exist; the pronunciations listed will be clearly Anglicized. This is because while it does sound macho to think of Julius Ceaser standing before the troops and shouting “Veni, Vidi, Veci” … it is rather silly to imagine him standing atop a hillside and saying it using the traditional Latin Pronunciation which would be “Weni, Widi, Weci.” For some reason, softening the “v” to a “w” seems to make it lose some of its oomph. I realize that is my opinion, of course.
[/Sblock]
Stratia Ouranios: (Pronunciation: STRA-tee-ah ooh-RAWN-ee-ahs)
Literal Meaning of the Name: Army of the Heavens
Region of Activity: National Army of Barghost
Standard: Male angel with wings unfurled, hovering in mid-air, holding a heavy mace in the right hand, and with a radiant orb of some kind hovering over his open left hand
Color: Purple
This is the king’s army – protectors of Barghost. The majority of the army is made up of those who favor physical prowess, brute force, strong morals, and divine magic. This does not mean that stealth and arcane magic do not have their place, for most corps have a small squadron of scouts attached to their ranks and there are several corps completely composed of pure arcane masters. The arcane spell casters are made up into their own corps because most pure weilders of the arcane are simply too fragile to occupy the same positions as a regular corps. Those who focus on combat prowess and have only a limited ability in the arcane are sometimes found among the ranks of the regular corps. This force is primarily concerned with the protection of the physical borders of Barghost and ensuring that no property is lost due to humanoid or extra-planar means.
Those who serve the army are most typically proud of there association to the force and the service that they provide for the citizens of Barghost. Most citizens are kindly disposed to the regular military personnel and often offer discounts for things like lodging, meals, and entertainment.
Serving in the army offers one significant benefit over and above civilian lifestyle. Military service enables any soldier to train with any weapon that they desire. Furthermore, the majority of the most skilled blacksmiths in the land contract work through the army at least part time. Thus, a member of the army is always guaranteed to have access to any weapon of Masterwork quality so long as they are able to pay for it and wait for it to be constructed should the item not be on hand in the local barracks. In addition, the arcane corps of the military are saddled with the burden of enchanting weaponry in order to raise funding for their own spell research. In this manner, the arcane corps have become greatly self-sufficient in economic terms, much to the delight of the regular army. Assuming a soldier has the funding to pay for the enchantment to be cast, most military arcane casters are willing to do any enchantments that are within their power. Speaking in meta-gaming terms, the typical arcane caster within the army is capable of enchanting up to a +2 enchantment. Enchantments whose cost exceeds +2 must often find non-military means through which to get their items enhanced.
Dikaiontos: (Pronunciation: dih-KAI-on-toss)
Literal Meaning of the Name: The Ones Who Render Justice
Region of Activity: Barghost
Standard: Same as Stratia Ouranios
Color: Purple with Gold Stripe
The Dikaiontos are a special sub-group of the Stratia Ouranios. Many of the members of this group take their fighting prowess to a much more personal level. It is not enough to protect the land; instead the members of the Dikaiontos feel the need to personally touch the lives of those to whom they provide help. Many of the members of this sub-group spend time on special quests (sometimes solitary and sometimes with a group – possibly with a group of non-Dikaiontos even).
Often, but not always, the Dikaiontos feel compelled to take a more personal approach to their service out of a deep commitment to their deity. While not all are evangelists, most of them receive some satisfaction of seeing themselves as an emissary of their deity. Most of the Dikaiontos would receive great pleasure if someone they provide help to were to convert to worshipping their own deity.
The Dikaiontos also see themselves as the last bastion of defense should the Stratia Ouranios ever be compromised from an enemy threat. The Dikaiontos each pledge ultimate loyalty to their king, so long as their king acts in an upright manner. In many cases, the personal bodyguards are chosen from the ranks of the Dikaiontos, although this is certainly not true for everyone. The Dikaiontos see sacrificing their own lives for a righteous cause as a worthwhile investment in their quest for serving those around them.
The Dikaiontos share the same privileges with regard to barrack benefits (availability of items and weapon enhancements) as the Stratia Ouranios. Often, these groups share space in the same fortifications. The Dikaiontos do not see themselves as superior to the Stratia Ouranios; instead they see them as specially trained servants for a very special duty.
Exerkitus Multorum: (Pronunciation: ex-ER-kih-tuss mul-TOR-uhm)
Literal Meaning of the Name: Army of the Many
Region of Activity: National Army of Tongra
Standard: Rampant griffon standing atop a cliff
Color: Orange
The Exerkitus Multorum is the national army of Tongra. The army falls under command of the king, with each division of troops being donated to the king’s service by the respective lord, duke, etc of the land. In times of war, the king gives the orders to the lords, dukes, etc who then relay those orders to their own troops. In this manner, the only troops that have a true loyalty to the king are those who come from the king’s land. All other troops have a loyalty to their own duke, lord, etc before their loyalty to the king. While this is important to note, this seldom arises to the level of a problem. Tongra has enough difficulty fending off the threats of Quehalost; it does not have the manpower to support infighting among the troops and leaders.
The members of the Exerkitus Multorum are at the mercy of their leader and the wealth that leader represents. Often, those soldiers who come from the more wealthy area of Tongra have access to masterwork items and even a few wizards to enchant those items for the standard price. Those who come from the more poor areas of Tongra cannot depend on their leader’s ability to provide such services and often they must find these items and services on their own. Those who often fight along the Tongra-Quehalost border are accustomed to fighting with whatever weapon they can carry into battle regardless of its quality.
In spite of what might be assumed, however, the Exerkitus Multorum is not an inefficient body. They have grown accustomed to their unique method of dealing with a chain of command and therefore handle their situation with relative speed. Living under the constant threat of invasion from Quehalost has also made the individual soldiers more brave, strong, and resourceful than one might expect. There is a significant amount of pride in belonging to the Exerkitus Multorum.
The country is largely supportive of those troops that serve the same power as is in power for their area. The kings troops are largely supported by the people when they are in the king’s lands, but when they head into the lands of a duke, lord, etc they cannot count on the support being as demonstrative. It is rare, however, to find any troop ever abused by anyone in Tongra – even if they are not in the region that is native to them. The citizens of Tongra are keenly aware of the protective service the military provides. Thus, most citizens treat the whole military with respect but only bend over backwards in support of their own troops.
The ranks of the Exerkitus Multorum are well blended. There is a great need for stealth, magic, and divine power along the Quehalost border. There is as much of a need for soldiers of a brute force mentality to keep the Barghost army in check as well. Nearly anyone who desires to put their services to work in the Exerkitus Multorum can find a role to play.
Contra Vili: (Pronunciation: CON-trah VIL-ee)
Literal Meaning of the Name: In Opposition to the Vile
Region of Activity: Tongra
Standard: Same as Exerkitus Multorum
Color: Orange with Red Stripe
The Contra Vili is a sub-group of the Exerkitus Multorum. Where the Exerkitus Multorum is the standard military operatives, the Contra Vili are specifically trained for service on the Tongra-Quehalost border. Members of this sub-group consider any embodiment of evil to fall under the category of vile. This does not imply that the members of the Contra Vili are self-righteous or even holy. Instead, it implies that they understand the seriousness of the threat that lies across the border and how important it is to keep that threat in check.
Many of the members of the Contra Vili are specially trained exorcists, fiend hunters, and general bane to the undead. Many of these special forces are skilled hunters and trackers. It goes without saying that both arcane and divine casters are not only welcomed but highly valued within the Contra Vili. In general, this sub-group tends to emphasize stealth over brute force, although a good sword arm is always appreciated by the ranks of the mages.
The members of the Contra Vili rarely spend time around the Exertikus Multorum. The Exerkitus are charged with focusing primarily on protecting the borders of Tongra while the Contra Vili train for excursions into Quehalost. The leaders of the Contra Vili strongly believe that the best defense is a good offense. Because of this, the members of the Contra Vili realize the importance of teamwork and cooperation. They generally have little time for those who are not a part of their immediate combat team. In many respects they consider themselves shock troopers, and they know the danger that such a distinction brings upon their head.
In certain cases, a member of the Contra Vili will be dispatched from their unit for a special quest away from the Tongra-Quehalost border. This typically happens when reinforcements are desperately needed, recruitments need to be made, the divine (or a magic item) needs to be sought out, or other such reasons. These assignments are not treated as punishments. Instead, those chosen for these special assignments are looked upon by the members of the Contra Vili as courageous heroes.
Kenturia Dunatou: (Pronunciation: ken-TOUR-ee-ah DO-nah-too)
Literal Meaning of the Name: Centurion of the Powerful
Region of Activity: National Army of Fenneress
Standard: Human male in full platemail armor with visor down who is standing with a greatsword drawn so that the tip is pointing into the ground and both of the man’s hands grip the hilt
Color: Green
The Kenturia Dunatou is the general designation for the national army of Fenneress. Of course, like the Exerkitus Multorum, each Baron’s troops are more loyal to their Baron than the Chief Baron, but this issue of loyalty seldom arises for the same reason as in Tongra. The Kenturia Dunatou typically has enough to worry about with the border between Fenneress and Quehalost to ensure that they do not have the energy to worry about infighting.
Each member of the Kenturia Dunatou is dependant upon finding their own means to provide armor, weapons, and enhancements for themselves. As with the Exerkitus Multorum, those fighters along the Fenneress-Quehalost border typically are willing to fight with anything that can be brought into combat.
The people of the land are largely supportive of the military troops, regardless of the area from which the come. The military is organized so that the troops are stationed in their home land. In general the citizens of Fenneress feel as though the military is doing its part - especially with the troops of the Chief Baron filling in wherever needed. This generous feeling on behalf of the people means that in most cases a soldier will be given the benefit of the doubt until they prove otherwise unworthy of such a benefit.
Nearly any class can find a role to play in the Kenturia Dunatou. Many melee swordsmen find a place on either border. Arcane casters are often called upon in the struggle against Quehalost. Characters with a strong sense of the divine are used as powerful agents against the demons, devils, and undead in Quehalost as well as diplomats to the more self-righteous kingdom of Barghost. Those skilled in tracking and sneaking are easily employed along either border.
Kata Ruparohn: (Pronunciation: KAH-tah ROO-par-ohn)
Literal Meaning of the Name: Against the Morally Defiled
Region of Activity: Feneress
Standard: Same as Kenturion Dunatou
Color: Green with Black Stripe
The Kata Ruparohn are the Alliance of Fenneress’ equivalent to the Contra Vili of the Confederacy of Tongra. The Kata Ruparohn are strictly assigned to the Fenneress-Quehalost border as troops specially trained to fight against demons, devils, and undead. Their means and methods vary greatly with each individual squadron, however. Many squadrons employ divine agents; but some squadrons are designed to enter Quehalost in a mode of stealth while other squadrons are designed to challenge their foe head-on.
The Kata Ruparohn tend to be proud on the average, but they do not consider themselves above the commoner. Whenever possible, the members of the Kata Ruparohn take time to encourage and support the communities in which they serve. They often also focus on attempting to subvert the evil dominating the parts of Quehalost in which the scout. The Kata Ruparohn are active in creating pockets within Quehalost where those of a good heart can find refuge and possibly even a way out of Quehalost if so desired. In many respects, the Kata Ruparohn can become like smugglers as they work against the governments and powers in place within Quehalost.
Nearly any class or race can find an important role within the Kata Ruparohn, although those with a divine connection, those who specialize in illusion or stealth magic, and those who are trained to track and hide in natural environments are commonly found among their ranks. Typically, the Kata Ruparohn can be classified as intelligent above and beyond being strong.
There are several organizations built directly into the territorial structure of Enigmatica. These organizations would be the very military system of each country that is required to man the borders, maintain the peace, go on the offensive, and hold on the defensive. Each of the armies listed below are generic in terminology. That is, any soldier within the army would recognize the name and would be under this name regardless of their race, class, or rank. Within each army there is specialization within corps that might handle magic use, cavalry, siege warfare, etc. For the sake of convenience, the individual corps will not be discussed here – although the players should realize that the army is broken down into corps and divisions within each corps. In fact, the armies are broken down all the way to individual 100 man squadrons; but I see little need to go into that great of detail!
There are no class or racial restrictions upon being a member of the general army of a land except that citizenship must be within the land (unless serving as a paid mercenary) and loyalty must be sworn to one of the significant powers (land owners) within the region. (King, Lord, Duke, Earl, Baron, etc.) The designated sub-groups within the regional army that are listed below have a character level minimum of 5 as a prerequisite to entry into one of the sub-groups. Admission into the general army may be assumed at the time of character generation and in this case should at least be noted in the character background. Of course, entry can occur as a roleplaying element within the context of the game as well. Entry into a military subgroup listed below must be roleplayed in-game (or detailed thoroughly in the character background if the character begins at a character level equal to or higher than 5).
Note on organizational names:
[Sblock]A student of the ancient languages of Latin and Greek will recognize these names and at least their construction. While these specific names were most likely never used in real life; the names are derived out of the Latin and Greek languages nonetheless. Spelling has been slightly altered in some cases for appearance or ease of pronunciation. These so called misspellings are intentional on my behalf.
Also, while in Latin the “v” is pronounced like a “w,” “c” is pronounced like a “k,” and other variations exist; the pronunciations listed will be clearly Anglicized. This is because while it does sound macho to think of Julius Ceaser standing before the troops and shouting “Veni, Vidi, Veci” … it is rather silly to imagine him standing atop a hillside and saying it using the traditional Latin Pronunciation which would be “Weni, Widi, Weci.” For some reason, softening the “v” to a “w” seems to make it lose some of its oomph. I realize that is my opinion, of course.

Stratia Ouranios: (Pronunciation: STRA-tee-ah ooh-RAWN-ee-ahs)
Literal Meaning of the Name: Army of the Heavens
Region of Activity: National Army of Barghost
Standard: Male angel with wings unfurled, hovering in mid-air, holding a heavy mace in the right hand, and with a radiant orb of some kind hovering over his open left hand
Color: Purple
This is the king’s army – protectors of Barghost. The majority of the army is made up of those who favor physical prowess, brute force, strong morals, and divine magic. This does not mean that stealth and arcane magic do not have their place, for most corps have a small squadron of scouts attached to their ranks and there are several corps completely composed of pure arcane masters. The arcane spell casters are made up into their own corps because most pure weilders of the arcane are simply too fragile to occupy the same positions as a regular corps. Those who focus on combat prowess and have only a limited ability in the arcane are sometimes found among the ranks of the regular corps. This force is primarily concerned with the protection of the physical borders of Barghost and ensuring that no property is lost due to humanoid or extra-planar means.
Those who serve the army are most typically proud of there association to the force and the service that they provide for the citizens of Barghost. Most citizens are kindly disposed to the regular military personnel and often offer discounts for things like lodging, meals, and entertainment.
Serving in the army offers one significant benefit over and above civilian lifestyle. Military service enables any soldier to train with any weapon that they desire. Furthermore, the majority of the most skilled blacksmiths in the land contract work through the army at least part time. Thus, a member of the army is always guaranteed to have access to any weapon of Masterwork quality so long as they are able to pay for it and wait for it to be constructed should the item not be on hand in the local barracks. In addition, the arcane corps of the military are saddled with the burden of enchanting weaponry in order to raise funding for their own spell research. In this manner, the arcane corps have become greatly self-sufficient in economic terms, much to the delight of the regular army. Assuming a soldier has the funding to pay for the enchantment to be cast, most military arcane casters are willing to do any enchantments that are within their power. Speaking in meta-gaming terms, the typical arcane caster within the army is capable of enchanting up to a +2 enchantment. Enchantments whose cost exceeds +2 must often find non-military means through which to get their items enhanced.
Dikaiontos: (Pronunciation: dih-KAI-on-toss)
Literal Meaning of the Name: The Ones Who Render Justice
Region of Activity: Barghost
Standard: Same as Stratia Ouranios
Color: Purple with Gold Stripe
The Dikaiontos are a special sub-group of the Stratia Ouranios. Many of the members of this group take their fighting prowess to a much more personal level. It is not enough to protect the land; instead the members of the Dikaiontos feel the need to personally touch the lives of those to whom they provide help. Many of the members of this sub-group spend time on special quests (sometimes solitary and sometimes with a group – possibly with a group of non-Dikaiontos even).
Often, but not always, the Dikaiontos feel compelled to take a more personal approach to their service out of a deep commitment to their deity. While not all are evangelists, most of them receive some satisfaction of seeing themselves as an emissary of their deity. Most of the Dikaiontos would receive great pleasure if someone they provide help to were to convert to worshipping their own deity.
The Dikaiontos also see themselves as the last bastion of defense should the Stratia Ouranios ever be compromised from an enemy threat. The Dikaiontos each pledge ultimate loyalty to their king, so long as their king acts in an upright manner. In many cases, the personal bodyguards are chosen from the ranks of the Dikaiontos, although this is certainly not true for everyone. The Dikaiontos see sacrificing their own lives for a righteous cause as a worthwhile investment in their quest for serving those around them.
The Dikaiontos share the same privileges with regard to barrack benefits (availability of items and weapon enhancements) as the Stratia Ouranios. Often, these groups share space in the same fortifications. The Dikaiontos do not see themselves as superior to the Stratia Ouranios; instead they see them as specially trained servants for a very special duty.
Exerkitus Multorum: (Pronunciation: ex-ER-kih-tuss mul-TOR-uhm)
Literal Meaning of the Name: Army of the Many
Region of Activity: National Army of Tongra
Standard: Rampant griffon standing atop a cliff
Color: Orange
The Exerkitus Multorum is the national army of Tongra. The army falls under command of the king, with each division of troops being donated to the king’s service by the respective lord, duke, etc of the land. In times of war, the king gives the orders to the lords, dukes, etc who then relay those orders to their own troops. In this manner, the only troops that have a true loyalty to the king are those who come from the king’s land. All other troops have a loyalty to their own duke, lord, etc before their loyalty to the king. While this is important to note, this seldom arises to the level of a problem. Tongra has enough difficulty fending off the threats of Quehalost; it does not have the manpower to support infighting among the troops and leaders.
The members of the Exerkitus Multorum are at the mercy of their leader and the wealth that leader represents. Often, those soldiers who come from the more wealthy area of Tongra have access to masterwork items and even a few wizards to enchant those items for the standard price. Those who come from the more poor areas of Tongra cannot depend on their leader’s ability to provide such services and often they must find these items and services on their own. Those who often fight along the Tongra-Quehalost border are accustomed to fighting with whatever weapon they can carry into battle regardless of its quality.
In spite of what might be assumed, however, the Exerkitus Multorum is not an inefficient body. They have grown accustomed to their unique method of dealing with a chain of command and therefore handle their situation with relative speed. Living under the constant threat of invasion from Quehalost has also made the individual soldiers more brave, strong, and resourceful than one might expect. There is a significant amount of pride in belonging to the Exerkitus Multorum.
The country is largely supportive of those troops that serve the same power as is in power for their area. The kings troops are largely supported by the people when they are in the king’s lands, but when they head into the lands of a duke, lord, etc they cannot count on the support being as demonstrative. It is rare, however, to find any troop ever abused by anyone in Tongra – even if they are not in the region that is native to them. The citizens of Tongra are keenly aware of the protective service the military provides. Thus, most citizens treat the whole military with respect but only bend over backwards in support of their own troops.
The ranks of the Exerkitus Multorum are well blended. There is a great need for stealth, magic, and divine power along the Quehalost border. There is as much of a need for soldiers of a brute force mentality to keep the Barghost army in check as well. Nearly anyone who desires to put their services to work in the Exerkitus Multorum can find a role to play.
Contra Vili: (Pronunciation: CON-trah VIL-ee)
Literal Meaning of the Name: In Opposition to the Vile
Region of Activity: Tongra
Standard: Same as Exerkitus Multorum
Color: Orange with Red Stripe
The Contra Vili is a sub-group of the Exerkitus Multorum. Where the Exerkitus Multorum is the standard military operatives, the Contra Vili are specifically trained for service on the Tongra-Quehalost border. Members of this sub-group consider any embodiment of evil to fall under the category of vile. This does not imply that the members of the Contra Vili are self-righteous or even holy. Instead, it implies that they understand the seriousness of the threat that lies across the border and how important it is to keep that threat in check.
Many of the members of the Contra Vili are specially trained exorcists, fiend hunters, and general bane to the undead. Many of these special forces are skilled hunters and trackers. It goes without saying that both arcane and divine casters are not only welcomed but highly valued within the Contra Vili. In general, this sub-group tends to emphasize stealth over brute force, although a good sword arm is always appreciated by the ranks of the mages.
The members of the Contra Vili rarely spend time around the Exertikus Multorum. The Exerkitus are charged with focusing primarily on protecting the borders of Tongra while the Contra Vili train for excursions into Quehalost. The leaders of the Contra Vili strongly believe that the best defense is a good offense. Because of this, the members of the Contra Vili realize the importance of teamwork and cooperation. They generally have little time for those who are not a part of their immediate combat team. In many respects they consider themselves shock troopers, and they know the danger that such a distinction brings upon their head.
In certain cases, a member of the Contra Vili will be dispatched from their unit for a special quest away from the Tongra-Quehalost border. This typically happens when reinforcements are desperately needed, recruitments need to be made, the divine (or a magic item) needs to be sought out, or other such reasons. These assignments are not treated as punishments. Instead, those chosen for these special assignments are looked upon by the members of the Contra Vili as courageous heroes.
Kenturia Dunatou: (Pronunciation: ken-TOUR-ee-ah DO-nah-too)
Literal Meaning of the Name: Centurion of the Powerful
Region of Activity: National Army of Fenneress
Standard: Human male in full platemail armor with visor down who is standing with a greatsword drawn so that the tip is pointing into the ground and both of the man’s hands grip the hilt
Color: Green
The Kenturia Dunatou is the general designation for the national army of Fenneress. Of course, like the Exerkitus Multorum, each Baron’s troops are more loyal to their Baron than the Chief Baron, but this issue of loyalty seldom arises for the same reason as in Tongra. The Kenturia Dunatou typically has enough to worry about with the border between Fenneress and Quehalost to ensure that they do not have the energy to worry about infighting.
Each member of the Kenturia Dunatou is dependant upon finding their own means to provide armor, weapons, and enhancements for themselves. As with the Exerkitus Multorum, those fighters along the Fenneress-Quehalost border typically are willing to fight with anything that can be brought into combat.
The people of the land are largely supportive of the military troops, regardless of the area from which the come. The military is organized so that the troops are stationed in their home land. In general the citizens of Fenneress feel as though the military is doing its part - especially with the troops of the Chief Baron filling in wherever needed. This generous feeling on behalf of the people means that in most cases a soldier will be given the benefit of the doubt until they prove otherwise unworthy of such a benefit.
Nearly any class can find a role to play in the Kenturia Dunatou. Many melee swordsmen find a place on either border. Arcane casters are often called upon in the struggle against Quehalost. Characters with a strong sense of the divine are used as powerful agents against the demons, devils, and undead in Quehalost as well as diplomats to the more self-righteous kingdom of Barghost. Those skilled in tracking and sneaking are easily employed along either border.
Kata Ruparohn: (Pronunciation: KAH-tah ROO-par-ohn)
Literal Meaning of the Name: Against the Morally Defiled
Region of Activity: Feneress
Standard: Same as Kenturion Dunatou
Color: Green with Black Stripe
The Kata Ruparohn are the Alliance of Fenneress’ equivalent to the Contra Vili of the Confederacy of Tongra. The Kata Ruparohn are strictly assigned to the Fenneress-Quehalost border as troops specially trained to fight against demons, devils, and undead. Their means and methods vary greatly with each individual squadron, however. Many squadrons employ divine agents; but some squadrons are designed to enter Quehalost in a mode of stealth while other squadrons are designed to challenge their foe head-on.
The Kata Ruparohn tend to be proud on the average, but they do not consider themselves above the commoner. Whenever possible, the members of the Kata Ruparohn take time to encourage and support the communities in which they serve. They often also focus on attempting to subvert the evil dominating the parts of Quehalost in which the scout. The Kata Ruparohn are active in creating pockets within Quehalost where those of a good heart can find refuge and possibly even a way out of Quehalost if so desired. In many respects, the Kata Ruparohn can become like smugglers as they work against the governments and powers in place within Quehalost.
Nearly any class or race can find an important role within the Kata Ruparohn, although those with a divine connection, those who specialize in illusion or stealth magic, and those who are trained to track and hide in natural environments are commonly found among their ranks. Typically, the Kata Ruparohn can be classified as intelligent above and beyond being strong.
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