World of Lecrutia


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Arthris and Sithra

Name: Arthris/Sithra

Born separate as twins, this pair adapted to their portfolios quickly and easily. However, they were both flawed. Arthris was too childish in his behavior and foolishly used the powers granted him, annoying most of the other deities. Sithra, on the other hand, was too strict in his teachings. He believed that he completely and utterly decided the fate of beings and did everything to make sure that fate occurred, which wasn't what he was supposed to do as a deity. The term "to avoid one's fate" was nonsense to him because he made sure it was impossible to do such a thing.

It's said that not even the deities themselves know what caused an argument to flare up between the twins, but flare up it did. When Time has a temper tantrum and Fate attempts to mess with Time, the world suffers for it. Webyrd, loving mother that she is, cursed them into one body until they could overcome their differences. While this seems to have worked well enough since the two deities have been acting well and people have long since thought of them as one deity, they will always be attempting to escape, but it seems that the curse is tied to the lifeforce of their mother and that nothing short of her death or her will can possibly remove them this curse.

Personal Information
Gender: Male/Female
Appearance: Arthis is a handsome man with fine features, if a little lacking in the muscle area, but he knows he looks fine and acts as if there is nothing more beautiful in the world than him. Sithra is an attractive woman, most would say exquisitely beautiful if they spoke such elegant language, but she takes no indication of it. Whereas his black hair is short and neatly trimmed, hers is almost unkempt, but done on purpose as if every strand of hair was put seemingly out of place in order to enhance her beauty even further. Their eyes are the same translucent, piercing green color.
Special Equipment/Weapons:
Manifestations:

Secondary Information
Symbol: A shattered Hourglass
Allies: While they remain almost aloof of all the other deities, they have but to request the aid of Webyrd and/or Mrutvu who would do anything to help if they viewed the request as being worthy of their attention.
Enemies: None. Not even Wyrre would be willing to incur the wrath of the deity of both time and fate, at least not until he believed himself capable of handling them.

Clergy
Restrictions/Expectations:
Day-to-Day Activities: Mainly, clergy of A/S run gambling halls as well as churches and in a few places, the two have been combined.
Holy Days/Ceremonies:
End of Time: This is an odd time and one which confuses people still even though it has been celebrated for a long time. This day marks the final day of both Arthis and Sithra among the living. The odd thing is that no year is mentioned because no one knows when this time is going to occur because both Gods are quite alive. This is among one of the most difficult days to live because every minute, for an entire minute, each worshipper of Arthis/Sithra have a 50% chance of acting or of being lost in time and unable to move. It is thought that while virtually impossible, anyone who manages to stay frozen the entire day is able to see the exact time and moment of their own death, when fate snatches their life from them. Other than this, it is quite an ordinary day for them [no extra praying and whatnot, for example, no actual celebration, just knowledge of one aspect of the truth within the world.]

Dress Code: Clergy of A/S have no
dress

Affiliated Orders:
While all Gypsies follow the tenets of A/S, only a few groups of them could be considered as creating an actual order. These Gypsies travel around with the sole purpose of furthering the goals of A/S, though they never specifically tell outsiders that this is their goal moreso than simply traveling and enjoying themselves. These groups of Gypsies, however, are not interested in theft and one can generally tell only after the fact if they view the lack of stolen goods as opposed to when other Gypsies have passed by.

Domains: Decay, Destiny, Dream, Fate, Fortune, Luck, Time
Weapon of Choice: Boomerang
Initiate Feat:
Blessing Feat:

Cleric Ability Substitutions:
MAYBE:
Aura of Chance: Use a turn attempt to cause enemies within 60 feet to make a Will save DC 10 +1/2 Cleric level + Wis modifier or have a 25% chance of not acting each round.

Paladin Ability Substitutions:
 
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Salvatica

Name: Salvatica

It is said that when Webyrd found out that Wyrre was planning on killing her for the first time, she was already with child. The clergy believes that she knew she was going to cut in half and that the act would kill her baby, so she did the one thing she could think of: hide the unborn baby. She placed the babe within the greatest oak and made sure she was well taken care of. She was and when she was grown, she claimed her place as one of the deities.

Personal Information
Gender: Female
Appearance: A wild girl with brown, unkempt hair, soft but muddied skin, and eyes green as the grass she walks upon.
Special Equipment/Weapons:
Manifestations:

Secondary Information
Symbol:
Allies:
Enemies:

Clergy
Restrictions/Expectations:
Day-to-Day Activities:
Holy Days/Ceremonies: First day of every season
Dress Code:
Affiliated Orders
Traveler's Haven: This order is the alliance and agreement solidifed between Civitatum and Salvatica. The goal of this organization is to create say paths through the wilderness in order to connect the different civilizations. Part of it is to protect the wilderness from the passers-by and to protect the passers-by from the wilderness.
The Beastlords: This violent group is a part of Salvatica's group who desire the hunt. Before the winter months, this occurs against animals in order to feed them through the winter, but in the spring, their hunger awakens as great as the bears who awaken from hibernation. Humans and others living within the wilderness tend to be their targets. The animals are theirs and theirs alone. All other hunters will be hunted in turn.

Domains: Air, Earth, Fall, Fire, Plant, Spring, Summer, Sun, Water, Winter
Weapon of Choice:
Initiate Feat:
Blessing Feat:

Cleric Ability Substitutions:

Paladin Ability Substitutions:
 
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Crescere

Name: Crescere

Some say that Crescere is the creation of Civitatem, the daughter that he wanted but was never able to have, a being made of metal and the skin of different women granted intelligence and the power of a deity. Others say that Crescere is the the true daughter of Civitatem, but that she died and the only way to give her life was to give her a false life through artificial intelligence. Perhaps not even Crescere knows what the truth is, but either way, she is the true creation of the deities and the ultimate goal for any clergy member would be to create a being as close to her as possible, though of course creating a deity would be impossible for anyone but another deity.

Personal Information
Gender: Female
Appearance: A mismatch of skins from different women and machine. Her body is designed to have the perfect shape, but the mismatching of flesh and machine create the appearance of an unattractive girl. While her features may appear beautiful in separation, together, they create a horrible monster of life and the not living.
Special Equipment/Weapons:
Manifestations: When she is pleased with the performance of a faithful follower, she may manifest within the mind of the person a set of instructions. Rarely will the goal of the creation be known until the very end, but it will always be helpful. Alternatively, she may provide a hint or clue at solving a problem the follower has been trying for a long time to figure out. Most commonly, however, when appearing before a group of clergy, she will either go down as herself or, more frequently, will manifest as a golem of machinery, one of such perfection that no one could have any doubt that it came directly from her.

Secondary Information
Symbol: A crossed pair of repeater rifles on a background of gears.
Allies: Civitatem is an ally because of a connection they will always have together. Part of his own life went into the creation of hers and even on their bad days, they always feel connected.
Enemies: Ravina, the one who feels the desire to destroy everything Crescere attempts to create.

Clergy
Restrictions/Expectations: Above all else, to create, preferably not weapons of destruction. Their goal is create the new, the interesting, and the fascinating and to make sure that Ravina does not touch what is created. The ultimate goal in any clergy member of Crescere is to create a way to make a creation last forever without failure.
Day-to-Day Activities: The clergy spends part of their days experimenting, creating new substances, magicks, anything. The other part of the day, they travel about their area and make sure everything is in fine order. A clock, for example, once created, must be cleaned and oiled, occasionally the parts must be replaced or fixed. Creating something and then letting it fall to disorder is even worse than not creating anything at all in the first place.
Holy Days/Ceremonies: For two weeks every year, fairs are held in major cities. These fairs are when everyone takes the opportunities to share ideas, trade, and simply to show off what they have created. Occasionally, ideas are stolen, but everyone is cautious not to destroy, even by accident. Destruction during this time carries a severe penalty, one that few know and most desire not to experience.
Dress Code: There is no dress code for the members of this clergy except for their watch. This is the symbol of their offices and the more intricate and special the watch, the higher the rank. It is said that the watch of the head of the order is capable of stopping time and that he uses this to be able to create great wonders in a fraction of the time it would take anyone else, but this is, of course, pure speculation.
Affiliated Orders

Domains: Artifice, Craft, Creation, Forge, Meckanica, Metal, Rune, Transformation
Weapon of Choice: Repeater Rifles
Initiate Feat:
Blessing Feat:

Cleric Ability Substitutions:
Turn/Rebuke Constructs

Paladin Ability Substitutions:
 
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Ravina

Name: Ravina

No one knows where Ravina came from. She just sort of appeared one day and began dictating how things should be destroyed. Now, the other deities stood up, deciding to do something about her, Crescere especially, but when she showed she had the power of the deities, the others backed down and let her control her portfolio.

Personal Information
Gender: Female
Appearance: None. Her body long ago became aged and perished, leaving only her mind and soul intact.
Special Equipment/Weapons:
Manifestations: She most frequently manifests in the form of an old crone, one covered with dying skin beneath the heavy cloaks she wears. Occasionally, she will also appear as a rusted iron golem which can barely move and squeals horribly with every movement.

Secondary Information
Symbol:
Allies:
Enemies: Crescere, Webyrd

Clergy
Restrictions/Expectations:
Day-to-Day Activities:
Holy Days/Ceremonies: Day of Hedonism: While the worshippers do not celebrate this day for the same reason as the normal ones do. Their goal is to cause disruption among the bodies of the celebrators. They enjoy the physical activities, but while they do so, they also pass the seeds of decay into the bodies of their targets.
Day of Destruction: On this day, each clergy members is designated with the task to destroy something. This object is supposed to be something personal, something for them to feel the loss in order that they always keep in mind that everything will eventually come to an end and to become too attached to something is foolishness. Some of the members are given orders to attack public buildings in order so that others also remember this same thing.
Dress Code:
Affiliated Orders

Domains: Corruption, Destruction, Decay
Weapon of Choice:
Initiate Feat:
Blessing Feat:

Cleric Ability Substitutions:

Paladin Ability Substitutions:
 
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Lubhyati

Name: Lubhyati

Lubhyati is the physical manifestation of which Webyrd threw away when Mrutvu broke her heart. Some also believe that the love was caught by Crescere who was curious as to what love was, so she attempted to create the personification of it as if by creating a being filled with it, then that would make up for her lack of it. This seems to give credence to the idea that the bodies of Lubhyati and Crescere are very similar in appearance is because Crescere created her in the image she most was familiar with, but made the adjustments to Lubhyati that she wished could be done to herself.

Personal Information
Gender: Female

Appearance: Beauty personified is the bst way to describe her appearance. Every tiny movement, every inch of skin, makes the hearts of men go wild.
Special Equipment/Weapons:
Manifestations: Pair of woman's lips tattooed onto the skin of someone she appreciates. Also, she has frequently manifested herself as a beautiful woman and because of this, the clergy believe that all beautiful women should be treated as special because one of them may be their Goddess in physical form.

Secondary Information
Symbol: Pair of woman's lip with a slight design of black in the lower left corner. These are thought to be runes of a dead language and while there is speculation at what the words mean, no one seems to know. The common assumption is that it means love and most have considered that to be fine, though others say that is Crescere's mark on her.
Allies: Crescere is a close friend and ally of hers.
Enemies: Ravina is a hated enemy, especially since her decision to use the Day of Hedonism to cause disruption.

Clergy
Restrictions/Expectations:
Day-to-Day Activities: There are two main businesses in which the clergy of Lubhyati run and the two are aimed at different aspects of her personality. The first is, of course, brothels, in which people are able to experience the lusty side of their beliefs. The other is a not quite so popular matchmaking system. They attempt to blossom love within people, the more romantic side of their beliefs.
Holy Days/Ceremonies: Day of Hedonism
Dress Code:
Affiliated Orders

Domains: Charm, Domination, Lust, Passion, Pleasure, Seduction, Temptation
Weapon of Choice: Whip Dagger
Initiate Feat:
Blessing Feat:

Cleric Ability Substitutions:

Paladin Ability Substitutions:
 
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