World of Warcraft - Against the Razormanes... Pt. 1


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Snarrek snarls imprecations as he yanks on his battle gear, tightening the straps on his breastplate.

"Couldn't be a declared battle, they have to raid don't they." He snarls to himself.
 

The village responds quickly to the horn as parents scream for their children to come to safety, while the sparse soldiers form a battle line on the southern edge of the village closest to the cactus patches, as the Razormane raiders rush out to charge the welcoming line of armed orca warriors poised for battle. The orcs brace in defense and cut down many of the raiders but their numbers are far more then could be fully accounted for in the chaos and many press through the lines in those precious few seconds…

OOC: Initiative- Snarrek 17, Razormane Thugs (5) 17, Garrak 10, Razormane Water Seeker 7, Talos 5, Groog 4. The Razormanes are about 25 feet, the Water Seeker is 35 feet from you, from your position as you have all come to the village center to bolster the meager defenses.

The Razormane are thickset humanoids with large brutish tusks jutting from their pig-like like faces. Sharp bristles jut from the back of their heads like a prickly mane, stretching down their hunched backs. Five of the raiders spot you and under the order of a sixth wearing a black robe splattered with splotches of crimson they charge to attack!
 
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Groog Profit, Tinker Genius.

"Die demon-scum !"

Groog freaked out seeing someone wearig black robes and pointing at his direction. And aimed at the icoming quillboars, then his stare darted to black robed one. And he reaimed at him, wasting precious moments while other folks were charging.

OOC:
That's excuse for Groog's very low Initiative. :]
Ranged attack on the Black Robe Quillboar with his splinter gun !
Attack Bonus +4(+2 BAB, +1 Dex, +1 Masterwork Splinter gun)
Damage: 4d6
DM, if Groog misses, everybody in 20' cone in frot of him must make Reflex Save against DC 15 or take 2d6 dmg.

Anyway, Groog will wait now 5 rounds before new shot. Of course he have his heavy tool hanging from the belt. Counting as heavy mace.
 
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Talos will chug a potion of mage armor and waits for a opportunity to attack.

ooc: Ac:17+4=21 for 3 hours and will wait till he can charge next round.
 
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Legolizard said:
Talos will chug a potion of mage armor, increaseing his ac by +4 for 3 hours (1hour per caster lv. which is 3 because the minumum caster level to brew a potion is 3rd) and holds his attack until the enemy is close enough (like if they charge him)
For in-game posts post descriptively what you are doing then, use an OOC comment to describe any mechanics you are using, for better flow and storytelling :) thank you... use my post or Rikandur's as an example.
 

War fury falls upon the troll Snarrek and he launches himself with a blinding burst of speed to meet the oncoming razormanes face on, tusk to tusk. Adrenaline shoots through his heart and his whole green body seems to swell with blood lust. Closing with the mass of opponents in an instant he swings his greataxe in a powerful overhead blow at the lead razormane.


ooc: rage, charge, +11 on the attack, (+2BAB, +6 raging str, +1 masterwork, +2 charge) d12+9x3; AC 12, hp 33 reflex save +2
 

As the Raxormanes charge Garrak brings forth another blessing to aid him in battle.

[ooc: defensively casting Divine Favour; AC 20, concentration +5, dc 11]
 

Round 1

Snarrek rolls a total of 16 on the attack and hits the Razormane thug for 20 points of damage! One Razormane Thug down.

Snarrek charges forward with a powerful swing of his greataxe right through the Razormane thug’s skull cleaving it in two as squeals like a wounded pig, blood spattering across the troll barbarian in a violent display of his prowess and skill!

But the Razormane thugs are wild with bloodlust and charge forward to meet the defense of the party! Two stay to combat Snarrek in melee while the third charges towards Talos seeing him to be the next largest physical threat! The fourth stays close to the robed Razormane looking to strike down anyone that gets too close!

Two Razormane Thugs move to flank Snarrek, while the last one charges Talos! The first of the two thugs on Snarrek rolls a 25 a critical, but follows with an 8 so no critical strike, the other misses with a 6! Snarrek takes 9 points of damage! The fourth Razormane Thug readies an attack to strike any enemy that gets in thread range.

The Razormane Thugs move to keep Snarrek flanked and attack him with their vicious yet primitive iron flails! The one on his left strikes a vicious blow to his shoulder while he easily evades the sloppy attack of the second thug on his right!

The third Thug charges Talos but misses with a 14!

Talos is narrowly missed by the Razormane Thug’s flail as he prepares to drink his potion already in hand! Garrak calls upon the spirits of the world and throws out a spell of Divine Favor, and the Wind Spirits respond with the blessing of their favor!

Garrak successfully casts the spell and gains a +1 luck bonus to attack and damage rolls.

The Razormane Water Seeker scowls and holds his hands to the heavens it takes on an eerie red glow and then a wave of energy pulses out to the rest of the Razormane warriors, each receiving the energy of the spell!

Talos drinks his potion just as Groog unleashes his technological marvel on the robed Water Seeker! The splinter gun lets out a roar as the robed figure reels from the attack blood spraying out from the wound as it lets out a terrible squeal!

Groog rolls a 22 to attack and then does 14 points of damage on the attack! The Razormane is still standing though!

Begin Round 2; Initiative- Snarrek 17, Razormane Thugs (4) 17, Garrak 10, Razormane Water Seeker 7, Talos 5, Groog 4. Snarrek is now in melee range of two Razormane Thugs who are still 30 feet from the rest of the party, and flanking him. One of the Razormane’s is in melee range of Talos and the rest of the party, the final is standing in front of the Water Seeker.
 

Snarrek roars in anger at the razormane who landed a vicious blow on his shoulder, the pain registering for a brief second before it is washed away in a flood of adrenaline and fury. Taking a big two-handed swing the troll spins putting his momentum into the axe strike levelled at his opponent's thick neck. The troll's momentum takes him one step closer to the Razormane caster.


ooc attack the razormane who struck me then five foot step towards the water seeker.
 

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