Groog Profit, Tinker Genius.
Goblin's ears darted up when captain Horga tossed the gold in front of them. His eyes glittered as if he fell in love ... almost quicker than eye can catch he grabbed his share and cradled it as strongly as Gruush's mother cradled her miraclously returned child.
"Aye, boss. Unlike our brave Shaman I didn't saw the masked orc. Chmm ... maybe best would be start from the beggining. We come to knowledge what is wrong with the quillboars when we went by the iron cage. Former tribe chieftain were dying there. Grish Orcslayer, You heard of him, Captain ? We freed him, and in exchange he gave us vital informations about the events behind this insane strike. Among the Razormanes is Gul'dan wannabe, one tusked sorcerous brother of the Grish. Weak coward, by his brother's statement. Guided by masked orc, a traitor to the Horde. Sounds familliar ?
We attacked the guards, to give Garrak time ... before I let remaining guard to blow the horn. We were ready for retreating combat, to lure as many quillboars out of the village as possible ... But we were attacked only by two of them, Twice bigger and very ... strange. Malicious, weird and warped. Garrak might tell You more about his impressions, he sensed something wrong on Razormane's turf. Talos and I are conviced that they let us go. I advise that our shamans would look after the boy ... he might been tainted with magic. One thing is sure ... they will breed or create more twisted Quillboars. And raze our small village leaving no stone standing. I advise inmediate sending of word to the capital ... I think that Quillboars aren't conviced about this whole crusade ... so slaying of the One Tusked Warlock will save us trouble and time. Killing or capturing the masked orc wouldn't turn bad either. With reestablished Grish at the head of the Razormanes, all should return to normal. Captain, I suggest dortyfing the village as fast as possible. We don't know when they will attack. I would start creating ... boom toys, but it take time."
OOC: DM, Diplomacy +5 to convice Shaman about checking the kid, and Captain about sending word to Ogrimmar.