World of Warcraft: Midnight

The hard mode for Legion Remix was good. The world felt challenging until very late in the power curve. I haven't gotten to the level where I can activate the prey system yet, but fingers crossed it's similar fun.

Just did Zul'Aman earlier. Another great geographic update and good, if unsurprising, storyline. It especially makes me excited for The Last Titan, when there will presumably be a parallel storyline about the trolls of Zul'Durak and the consequences of their actions in Wrath of the Lich King.
 

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Literally just hit 90 an hour ago, monk main. Enjoying the stories so far, but seems to be a running theme of "turning your enemies into friends by solving their internal conflicts"
 

I've jumped back on the WoW bandwagon recently after playing for about 18 years straight from release. I got bored with the last couple of xpacs, but I'm playing the Classic MOP and enjoying it... I like the slower levelling, the new xpacs you're at end game within days it seems and I was never a fan of mythics etc, prefer slower old school raids and stuff... But interested in how peeps are finding WoW:Midnight.

Like @Whizbang Dustyboots, Northrend is the best area, I love hanging there (am lvl75 atm and enjoying a bit of Zul'Drak).
 

Literally just hit 90 an hour ago, monk main. Enjoying the stories so far, but seems to be a running theme of "turning your enemies into friends by solving their internal conflicts"
They've said there's a big story beat coming with the raids. I suspect we're not going to be able to hug it out with Xalatath.
 

My wife and I have been playing early access the last few days (pausing to play Pirate Borg/take our youngest shopping).

Avoiding spoilers here, I really like it so far. We've done the campaign through Eversong Woods and are finishing off the sidequests in Silvermoon and in Eversong before moving on to Zul'Aman.

I had been worried that some of the relevant story beats from the past, some of them just lightly touched on in previous expansions but potentially very important, would be glossed over here in favor of all-Xalatath, all the time. I'm happy to say that, from the beginning of the zone story, that's clearly not true. This is an expansion about the multiverse invading Azeroth again, but it remembers that previous lore has established that the multiverse is both alien and complex. That's all I'll say here, until everyone can play, but it's been a delight to get a huge curve ball tossed at us about what we're up against, right off the bat. (It also makes me excited about the teased big story twist in the raids from this first season might be.)

Also, even as someone who doesn't play Horde as a main, but has had a blood elf paladin since The Burning Crusade, it's fantastic to see this zone redone. It's gorgeous, with now the biggest city in WoW (although most of it is just used for delves, dungeons and raids, with the points of interest clustered in a small area, although it's not as easy to get around as Dornogal is, by virtue of all the towers and multiple levels of the city). Likewise, Eversong Woods and the Ghostlands combined into one new Eversong Woods is wonderful. The zone is gorgeous, the geography is recognizable from Warcraft III and The Burning Crusade, but the passage of years is obvious and so far, all very logical.

I really, really want to see other classic areas redone this way -- I can't stop fantasizing about a Khaz Modan-focused expansion that would do something like this for Dun Morogh, Loch Modan, the Wetlands, Twilight Highlands and Badlands.

We've done two dungeons and two delves so far that the quest storylines have led us to. Valeera is a terrible delve companion, so I may have to set her to tank so she actually runs into melee, instead of hanging back with my hunter and my wife's priest, never actually doing anything other than voice emotes. Windrunner Spire is way too long as a dungeon, although for people who love the Windrunner sisters, maybe the lore will balance that out. The Murder Row dungeon in Silvermoon is great and fits beautifully into the storyline. I don't remember the names of the delves, but they were both fine, other than Valeera making us miss Brann.

Otherwise, that's it. Later tonight, we'll try and polish off Eversong Woods' sidequests and rares before moving on to Zul'Aman.
So far I've had Valeera set as tank, and she does better, but gets beat down pretty easily.

Zul'Aman is far and away my favorite of the new zones. Plus, if you're a miner, that's where you want to go for ore. There also seems to be a lot more in the way of rares in that zone.
 

They've said there's a big story beat coming with the raids. I suspect we're not going to be able to hug it out with Xalatath.
Xalatoes*
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