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World of Warcraft rants

I read awhile back that Blizzard did not anticapte players wanting to play online with there friends. :\ So they put a system in that randomly assigned servers, bit you could switch if you wanted to.
 

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Dark Jezter said:
That's okay. Fans of PvP often don't understand why some players would shy away from the thrill of matching your skills against live human opponents and instead only playing against AI-controlled monsters. Those who shun PvP entirely have earned their own nickname in the MMORPG community: "Carebears." :)

Frankly, I love the new PvP honor system, and it'll get even cooler when PvP Battlefields are added. :cool:

(Also, PvP in WoW is by consent only, unless you're playing on a PvP server. But if you're on a PvP server, you should know what you're getting into and not act like a crybaby if a higher level character flattens you)

I really only have one issue with the constant massive PvP going on: the impact on the server and therefore the rest of the community. Battlefields should be a good thing, though. I'm looking forward to that--provided the battles don't heap massive lag on the entire system, of course.
 

Canis said:
My Horde server (also normal but medium pop) does not have overall increases in lag (barring in the middle of large PVP fights, of course) but it has an entirely different problem that I discovered last night chatting with some guildmates. Certain towns are perma-camped my Alliance now. You can't even turn in quests right now. PVP servers must be absolute hell for Horde right now.

Uh oh...I haven't played with my Horde Alt in a while. Maybe I should sign on and check this out.
 

Dinkeldog said:
I really only have one issue with the constant massive PvP going on: the impact on the server and therefore the rest of the community. Battlefields should be a good thing, though. I'm looking forward to that--provided the battles don't heap massive lag on the entire system, of course.
Well, the PvP Battlegrounds will be located inside of an instance, which will keep the big battles seperate from the rest of the world. That should help prevent the large-scale PvP battles happening within from bogging down the rest of the server.
 

Well, I gotta say I've only had one bad day on WoW, after a patch, and a second patch the day following seemed to fix it.

WoW is the best damned MMORG I've played, though I just started Guild Wars, and that seems to have real potential. I've tried EQ I (oh, boring, boring, boring), Shadowbane (ditto) and SW: Galaxies (terrible game, worst purchase I ever made). City of Heroes is okay....but take all the complaints people have above about WoW, and apply them to CoH, and you've got my situation.

Of course, I have a very slick PC set up, so that probably helps....but it still doesn't excuse that steaming pile that is SW Galaxies!
 

KenM said:
I read awhile back that Blizzard did not anticapte players wanting to play online with there friends. :\ So they put a system in that randomly assigned servers, bit you could switch if you wanted to.
Nope, not true at all. That's Final Fantasy Online.

<--- played WoW since the first push of alpha
 

WayneLigon said:
I don't really like that people are going to get rewarded for participating in honor/PVP over and above what the normal player can get through quests.
No one will be getting better than quest-comparable gear through PVP unless they're spending an amazing amount of time doing it. It's less time-intensive to do PVE raiding of Molten Core, Upper Blackrock Spire and soon Blackwing Lair for gear, which is comparable-or-better than the top PVP gear.
 

Aside from a few problems, WoW has been the only MMORPG to hold my interest. I think it has something to do with the quest-based nature of the game as opposed to the 'grinding for levels' of other MMORPG's. So far in WoW, I have never had to grind, I've always been doing a quest or an instance. I played Dark Age of Camelot and a lot of that game was leveling up killing wolves so that you could go somewhere else and kill different color wolves. With WoW, at least there's a feeble attempt to make killing those wolves seem important. :D

The few problems I have had with the game aren't really that big:
1) The Warlock Demonology Tree really... sucks. It's even worse since it took me 30 talent points to figure that out. :(
2) The patch system sucks. I usually got to 3dgamers to d/l the patch to my comp first. Much faster.
3) Darnassus or Stormwind (preferrably Darnassus) absolutely NEEDS its own Auction House. IF is a horrible, horrible place to go now, due to all the traffic at the AH. Having an AH in Darnassus or Storm Wind that is linked to Iron Forge would lessen the load a lot... and people would have an actual reason to go to Darnassus more. :D
4) There's a strange Minion related bug in WoW that I have. Sometimes I'll be unable to Summon my Minion and the game will not let me exit. If I try to exit the game, I'll just get stuck in limbo-land and I'll end up having to reboot my comp.
5) There's also the random disappearing pet bug in the game.

Nothing really that big. It's still a great game and one of the best MMORPG's out there.
 

Pants. they are working on AH's in both Stormwind and Darnassus, which in theory will be linked with the one in IF instead of all being independant. No small programming feat, but I hoped they would be done by now.

The PvP induced lag does seem to be evening out, and at least on Feathermoon, there seem to be fewer people running around perma-flagged and only raiding Tarren Mill - not that the raids there don't still border on constant. They did sneak a change into a patch as well though. All of you who think you are living in green bar land more, mouse over that bar - green is now up to 300ms, and yellow up to 600.
 

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