World setting, and your upcoming plans...

weem

First Post
In all the campaigns I have previously run, I have used the Mystara setting (with the exception of Forgotten Realms one short time). Mystara is where I started long ago and I just stayed there.

With 4th edition coming however, I have been thinking about making a switch to either Forgotten Realms, or the default Points of Light light setting.

We will be starting the campaign around mid June (probably the first week after the core books are released, with the release weekend being used for character creation, etc). It would be nice to know by release time where the campaign will be set. Depending on the amount of information included in the core set for the PoL setting (in other words if there is a bunch) I may stick to it. Otherwise, I may feel inclined to move it elsewhere.

In all likelihood, I will use the default setting (town of Fallcrest initially) for those first X number of sessions and then, perhaps when the Forgotten Realms books start coming out, I could make a decision at that point - by then we will have, more than likely, only run a few games or so.

So my question is, if you are starting a new campaign for 4e (aka, not converting a previous campaign and thus sticking with the same setting) what do you intend on doing as far as setting goes?

Are you going to stick with a setting you use most often or will you use this opportunity to try something new? Maybe you will, like me, use the default setting during those early stages and then "pan out" to something else?

I was in an IRC earlier and someone mentioned liking the general idea of the PoL setting as it left things wide open for development by not only the DM, but the players as well - it's easily molded in other words. This is a bonus for using that setting over another.

I'm curious to hear about what your specific plans are.

Thanks,
 

log in or register to remove this ad

I am going to start fresh with a generic points of light setting. I don't know how many names, places, facts, and assumptions I will take from the core books (probably only about 30-50% or so), but I do intend to use the basic setting framework.
 

I am making a brand new world for 4e. It isn't going to be your traditional D&D world:

  • Technology is all over the board; from medieval, to Victorian to futuristic.
  • Magic is rare and comes in the form of "reality-bending".
  • Aberrations called "Nobles" rule the world in the form of the "Aristocracy" from their skyscraper-filled cities.
  • The world is a "Artificial World" where its laws and matter is controlled by a now malfunctioning "God-Machine".
  • Various realities and fluxes in reality are forming thanks to the malfunctions.
  • PCs are "Reality Deviants" who can without knowing alter reality.

That just covers a small section of what the world is like.
 

I'm going to go for a three step process.

1) Generic Poings of Light.
2) Change a little fluff for various monstrous races, PC races, my own gods.
3) I'm going to encourage my players to flesh out the starting area. Everyone contributes by pointing at a spot on the map, or creating an NPC/Order/God/Something.
 


Rechan said:
Sidenote: Where the hell do you live, man? I WANT IN ON THIS.
LOL, in the country to your north :P

I plan to, slowly type out a full Campaign World/Adventure Document to post on ENWorld. So at the very least you'll know what everything is in the world, completely and could play it with your group.

If you get DDI, as I may. I could see about setting up a game then too (if it is open enough to let me do it).
 

Homebrew all the way. The biggest reason I'm looking forward to 4e is that it looks modular enough that adapting it to my setting is going to be fairly easy.
 


Am not really sure if we could pull it off either off, but here's our targetted campaign's basic framework:

the players are members of a not so civilized tribe. characters are limited to those which do not have arcane powers (no warlocks or wizards). they live in a a jungle/forest whose inhabitants are somewhat similar to the feywild. basically, it's them against nature and the fey (too bad the druid and barbarian's still off in phb2).

btw, any suggestions would be appreciated.
 

I plan on putting Ptolus [I plan on using this expensive book for a while. ;)] into the Underground where the campaign setting is gonna be set. It's essentially going to be the biggest 'point of light' in the entire area, however, the PCs are going to have to help fix it because while protective wards were set into the city to protect it, they have long since malfunctioned [which caused the city to abruptly pop into the Underground in the first place] and many of the city is overrun by monsters.

That's pretty much all I've got so far, honestly, which is as much about the setting as it is the campaign.
 

Remove ads

Top