Jakandor adventure idea
Though I've never run Jakandor, I just had an idea for an adventure you could run there.
During their explorations of the ruins, the Charonti uncover some sort of ancient magical plague - perhaps an intentional bioweapon, perhaps something that time has warped from its original purpose. This plague begins spreading, both throughout the Charonti and Knorr. It causes madness, mutation, and eventually a slow, painful death. The Charonti panic, because their vaunted necromancy doesn't help against the effects, and the disease is making their zombies break control and go on rampages. The Knoor go ballistic and begin attacking the Charonti, because they think it's an intentional attack. Enter the PCs. Roll Fort saves for them the first time they're exposed to the disease, and voila, they're embroiled in some nasty politics, followed by whatever you want to do to find the cure. I'd recommend either a nasty dungeon-crawl through Charonti ruins, or, if you want to get political, have the solution require the blending of Knorr shamanistic magic and Charonti necromancy.
Thoughts?