worlds and monsters is in my hands

I could just see a Mercurial Dragon slithering on its belly (I imagine a very long dragon, more like a snake with a skin that seems to flow over it). You could also track it from the dead-plants it leaves behind.
 

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Kamikaze Midget said:
Cookie-cutter monsters bore me. If you don't hit the three points of Ally, Adversary, and Anybody, you're not so much a piece of the world as you are a piece of game mechanics with a name attached. YAWN.

Why are people jumping to conclusions that monsters will be any more cookie-cutter than what they are in all prior editions of DnD?

Is it that people think the fluff is going to be worse? Why not write the fluff you want if this is the problem?

Is it that people think there will be less mechanical diversity? If its this, I'm confused, so far what I've seen of 4E suggests there will be more mechanical diversity among even single creature names (eg Fire Archon). Because really the ultimate example of cookie-cutter is template monsters like the Zombie - killed a Human Zombie at 1st level, much the same as killing an Ogre one at 5th level. That seems to me to be a problem that is going away.
 

wartorn said:
Also mentioned is that aberration is not a type. Type is now distinct from Origin - so you have Humanoids (type) with an Origin of fey (eladrin) , aberration (mind flayer), elemental (archon) , natural (man)

Thanks, that finally clears up the Spined Devil preview card, which listed it as "Medium Immortal Humanoid (Devil)." Does it mention any other types apart from Humanoid and Giant?
 


Scholar & Brutalman said:
Does it mention any other types apart from Humanoid and Giant?


Wouldn't a giant be a Large Humanoid (Giant)…?

I'm a bit confused by the monster type bit – would a drow be a Medium Humanoid (Fey) or Medium Fey Humanoid (Drow) or something else?

What about an Illithid – Medium Humanoid (Aberration) or Medium Aberration Humanoid (Illithid)?
 

I dislike nearly everything about the new dragons as I see this changes as either unneeded (new dragons instead of already well established bronzes and brass) or as step into the wrong direction (giving specific roles to dragons and removing their spellcasting which reduces them to brutes which are unable to affect the outside world except through combat.


Some question:
How is the dragon art, especially the art of the new dragons? Better or worse than the old Lockwood dragons? Are there more "stupid nose horns"?

Are there examples of what magical abilities of dragons are? How do they now shape their lair and ward it with traps now when they have no magic? Are all dragons doomed to be killed in their sleep by rogues because they can't cast alarm and teleport blocking spells anymore?

Also are the relations the different races in the PoL setting described? Some people argue that in a xenophobic PoL setting everything which does not human (mainly dragonborn) would get attacked on sight and therefor shouldn't a PC race. is this addressed?
 

The only thing I dislike thusfar is that Chromatic = Wild, Metallic = Control.

Always pictured dragons as traditional masterminds and bosses in the "Behind the scenes" situation.

Mm, mercury dragons causing insanity.

This does explain why Noonan had to recreate a Brass dragon.
 
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I like how dragons aren't bound to alignments much like dragons in Eberron. I always found it a cop-out if you could tell a dragon would be malevolent or benevolent based on it's colour.
 

Kobold Avenger said:
I like how dragons aren't bound to alignments much like dragons in Eberron. I always found it a cop-out if you could tell a dragon would be malevolent or benevolent based on it's colour.

But...but they're color coded for our convenience!
 

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