whites.. brutes? Did they beef the the white dragon up? Might explain why the gargantuan while dragon mini looked so buffed.wartorn said:The different colors of Dragon have different monster roles - in other words, some are artillery (blue), some are brutes (white), some are soldiers (red) and so on
I so hope the black dragon gets a horn attack.wartorn said:Dragons have fewer abilities, focused on the most iconic ones (continuing the theme). For example, the oldest black dragon is said to have only five possible standard actions, with unique magical abilities taking the place of spells simply taken from the wizard's lists.
I am so glad to hear this. For too long have metallic dragon minis sat on shelves. Bad guy gold dragons are the first step. The second step involves those tentacle whiskers…wartorn said:Dragons aren't forced into specific 'alignments'. Their motives can vary from a baseline - chromatic are wild, metallic like to be in control but good and evil manifests in each.
Cool. I had trouble telling them apart myself. Adamant better have kick ass AC. Yes this means that silver, iron and adamant dragon minis now play the look alike game, but at least now shading can help differentiate them. Dark metal and dull coat = Adamant, Mid range metal tinged with rust = iron, Bright and glossy = silver,wartorn said:There are two new flavours of metallic dragon which displace bronze and brass from the core group. The new metallics are Iron and Adamantine.
Also like the bursts of elemental energy they can now fart out like that preview red dragon did.wartorn said:chromatic dragons grow in raw elemental power as they age which manifests as unique new powers related to the appropriate element. An ancient red's breath weapon, for example, can 'scour the fire resistance right off you'
The nose horn looks stupid. Though good to hear they are toxic again.wartorn said:An all new look and set of powers for the green dragon; they are back to breathing poison!
Heard bout this from the wotc guy who wanted ALL giants to start at huge. Now that would have been cool.wartorn said:There are Huge versions of the standard giants called Titans - these are more closely tied to the elements and have greater power
Kamikaze Midget said:Reducing the monster to it's lowest common denominator (XP Speedbump) won't work for me. I want rules for how the monster interacts with the world, because it doesn't exist in a vacuum. Unfortunately, I fear most of these abilities and traits will be shunted aside due to the process of streamlining the monster for a single purpose -- combat.
Zaruthustran said:I realize that 3E had rule zero, and certainly DMs can (and have) been improvising since the dawn of time. My point is that 4E seems like it's going to explicitly encourage such improvisation.
wartorn said:Lastly thought I'd point out that they explicitly state that the bronze and brass dragons will be released by WOTC in a future supplement.
Rock on!wartorn said:Mezzoloths and Nycaloths are now Mezzodemons and Nycademons (of which the first is confirmed to be in the Monster Manual)
Interesting pantheon---it's like the D&D Dream Team.wartorn said:The pantheon mentioned is: Bahamut, Vecna, Avandra, Zehir, Ioun, Pelor, Tiamat, Gruumsh, Lolth, Corellon, Moradin, Kord, Bane, The Raven Queen, Asmodeus, Torog
The full pantheon has 'twenty plus one' gods
The gods are less connected with Race

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.