It's possible that you'll no longer find that kind of information in the 4E monster manuals. However, maybe that's because this book isn't the best place for that kind of information. Isn't such information better placed in books like the 3E Draconomicon, Libris Mortis, and Lords of Madness?Kamikaze Midget said:But monsters more tied to the world allow me to do that seamlessly. They also allow me to use them as things other than combat XP bumps. I can use centaurs as guides in the forest, and dryads as allies against the orcs, and angels as benefactors of the party. If the Centaurs don't have skill information and the Dryads are over-powered if they help the PC's, and the only angels are those that want to kill the PC's for various reasons, the MM has failed it's duty to me; it's failed to give me creatures that can populate my world, only creatures that can populate my battles.
Furthermore I had the impressions that for 4E monsters the designers didn't want to set the non-combat abilities of monsters into stone.
You want centaurs to be good forest guides? Fine, give them the appropriate skills.
You want centaurs to be the keepers of ancient lore? Fine, give them the appropriate skills.
Imho, this approach actually empowers the DM. You've got more creative freedom when populating your campaign world.
And, as has been mentioned already, this creates an excellent market niche for ecology style supplements from 3rd parties.