GlassJaw
Hero
An ancient red's breath weapon, for example, can 'scour the fire resistance right off you'
This reminds me of the red dragon in DDO...and that's not a compliment. :\
An ancient red's breath weapon, for example, can 'scour the fire resistance right off you'
GlassJaw said:This reminds me of the red dragon in DDO...and that's not a compliment. :\
An interesting point that I hadn't considered before. I think we just have very different styles of constructing a game. Or, maybe I am discounting the utility of non-combat-related information.Kamikaze Midget said:4e doesn't look like it will have as many dots to connect.
This will make me spend more time developing adventures, leading D&D to become a bigger time sink for me.
This is bad.
An interesting point that I hadn't considered before. I think we just have very different styles of constructing a game. Or, maybe I am discounting the utility of non-combat-related information.
In any case, if 4E comes up short on 'ecology' blocks, that sounds to me like a ripe opportunity for a third-party publisher.
StarFyre said:The implied nature that the new addition moves further away from RP...yes, any system can have heavy RP since that'sthe style of the DM....BUT, the game itself, when they say that they are taking away the more difficult or harsh parts of certain planes to make them easier to use...that not only takes away the challenge of those places but makes it much more cookie cutter.
In older adventures, it mentions that players have to do research on stuff, prepare, etc.
Now, and I understand it probably does make it more fun for most people, they don'[t have that issue.
People don't need to ask the right questions to research as often, prepare, properly equip, etc.
Creatures have less or no immunities, most creatures won't have spells that can cause a hindrance to the party, planes are easier to survive in.
It's not a bad thing overall IMHO; it's a bad thing for my players and my style..but again, we'll just house rule the 50% of 4E that we don't like and keep the 50% we do like
Sanjay
FourthBear said:As noted by others, your arguments here indicate that you consider only spellcasters and those with plentiful spellcasting powers worthy mastermind enemies. I am hoping that the 4e rules will work to reduce this, by allowing far more ways for non-spellcasters to deal with magical foes.