glass said:Or even Large Mortal Humanoid (Giant). But a couple of posters have referred to Giant as a type unfortunately.
So a Human is a Medium Humanoid (Natural), Illithid is a Medium Humanoid (Aberration) and drow are a Medium Humanoid (Fey)?
glass said:Or even Large Mortal Humanoid (Giant). But a couple of posters have referred to Giant as a type unfortunately.
I have the feeling that WotC will give dragons only combat abilities and will completely ignore every non combat application spells gave them which reduces dragons to pure combat beasts.
Steely Dan said:So a Human is a Medium Humanoid (Natural), Illithid is a Medium Humanoid (Aberration) and drow are a Medium Humanoid (Fey)?
SeRiAlExPeRiMeNtS said:I´m thinking that it shoud be human is Medium natual humanoid, giant Large natural(maybe elemental) humanoid (giant), Illithid medium aberration humanoid and drow medium fey humanoid as the spiked devil is a medium imortal humanoid... Size-origin-type, type as a format thing (hunoid = 2 arms, 2 legs, a head etc..) Makes sense?
As a counterpoint - initially, I loved 3E's more simulative focus (as compared to 2E), and I dove into making sure that everything would 'interact with the world' in a plausible way. Then I realized that it added absolutely nothing to my games, and the players didn't notice that I had given the BBEG ranks in Knowledge (Religion) or that the too-big-for-its-farmland community was exactly as big as it could be with the conveniently-located 9th-level druid supporting their crops or whatever.Kamikaze Midget said:Replace "dragons" with "every monster," and I fear this is what will happen.
Reducing the monster to it's lowest common denominator (XP Speedbump) won't work for me. I want rules for how the monster interacts with the world, because it doesn't exist in a vacuum. Unfortunately, I fear most of these abilities and traits will be shunted aside due to the process of streamlining the monster for a single purpose -- combat.
Well, if it follows the Spined Devil pattern, a human would be Medium Natural Humanoid and drow would be Medium Fey Humanoid.Steely Dan said:So a Human is a Medium Humanoid (Natural), Illithid is a Medium Humanoid (Aberration) and drow are a Medium Humanoid (Fey)?
glass said:I guess Ilithid would be Medium Abberation Humanoid, although that sounds clumsy to me.
rkanodia said:As a counterpoint - initially, I loved 3E's more simulative focus (as compared to 2E), and I dove into making sure that everything would 'interact with the world' in a plausible way. Then I realized that it added absolutely nothing to my games, and the players didn't notice that I had given the BBEG ranks in Knowledge (Religion) or that the too-big-for-its-farmland community was exactly as big as it could be with the conveniently-located 9th-level druid supporting their crops or whatever.
Statblocks with pure combat stuff are just fine by me. I wouldn't mind a 'rituals' section afterwards, but I can live without it.
As a counterpoint - initially, I loved 3E's more simulative focus (as compared to 2E), and I dove into making sure that everything would 'interact with the world' in a plausible way. Then I realized that it added absolutely nothing to my games, and the players didn't notice that I had given the BBEG ranks in Knowledge (Religion) or that the too-big-for-its-farmland community was exactly as big as it could be with the conveniently-located 9th-level druid supporting their crops or whatever.
Statblocks with pure combat stuff are just fine by me. I wouldn't mind a 'rituals' section afterwards, but I can live without it.
Derren said:That are simply two times of gaming. Some people have fun when they play (or create) such living worlds where everything is connected and plausible (and also exploit that) and some like plots where things happen just because they would be interesting.