World's Dumbest... A Game Session?

Diamond Cross

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Here's what I mean.

I watch a show called World's Dumbest from time to time. It's a show that's dedicated to trashing people doing stupid things. The people who comment on the videos you see are B list celebrities, and many of them have had run ins with the law in some way. For example, Tonya Harding is on it as well as some comedians.

Now, here's the thing. Let's say you're running a session of d20 modern and you want to emulate what's happening in one of these videos. So, here's what I'd like to know is how would you equate these videos I'm about to post to a game session? How many rounds do they take? What skills are used and when is the appropriate time to use them? What were the actual rolls?

Here's a couple of them:

(I don't know if they're inappropriate for work so just in case I will warn that they're possibly NSFW)

[ame=http://www.youtube.com/watch?v=OejOrS-bHa0]YouTube - World's Dumbest Subway Store Robbery[/ame]

[ame=http://www.youtube.com/watch?v=tRBhgKpGf3w&feature=related]YouTube - World's Dumbest Criminals 21 #7[/ame]
 

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I'd say that the two who tried to rob the lounge, due to grossly low Intelligence and Wisdom scores, both had -19 to all of their rolls. And I think the guy in that one either had a massive Initiative penalty, or just kept Holding his move every round. Overall, it must have lasted a good 5 monutes or more (+50 rounds). Talk about Grind.

Though I think that Bartender might have had a little Dwarven Defender in him.:lol:
 

I don't think that I would describe either as fights. In effect in both cases the criminal(s) have a weapon that they are not prepared to use. So both are instances of failed bluff and intimidate checks.

In the subway diner one the robber makes his initial intimidate but then takes so long in the robbery that the worker makes an insight check that he will not use the rifle and that he can bluff his way close enough to wrestle for the weapon.
So he makes a bluff and intimidate check of his own when the robber is leaving.
Then you have contested strength checks for control of the weapon.

In the second case, the initial grapple is part of an intimidate check that fails. After that, aside from a few blows there is very little actual fight. In the case of the barman, he is playing for time and does not want to escalate it and the other two are not ruthless enough to finish it and too dumb to just cut their losses and run.
 

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