BUT were I to run region A again, I think I would work on making region A much scarier and just give it an incredibly evil feel. I don't think this would take much work - just add in some random things like strange noises, maybe make some rooms covered in strange abyssal runes written in blood, make the PCs swear they "saw something" when nothing is there, etc.. A lot of this is taken care of in the Encounter Conditions - which it seems to me that people complaining the WLD is boring were not utilizing. To get the flavor you really must use the Encounter Conditions - I myself have just xeroxed the Encounter Conditions page so that I don't have to flip back to it. Also don't forget to roll random encounters whenever you feel it's necessary. The book suggests once an hour or so in region A, but me I really just roll random encounters whenever I feel things are getting slow or if someone sets off a trap. Using the chart, random encounters can be anything from an actual old-school creature combat, to some weird shrieking in the distance, to a major undergound earthquake.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.