Kafkonia
First Post
The city of Mandala is a crossroads. People come not only from the far corners of the kingdom come here, but from the lands beyond the king's grasp, and even from other planes. With so many diverse visitors, it is a natural melting pot, and the hub of mercantile activity outside of the capital, with caravans and trade routes running in and out of the city constantly.
Unfortunately for merchant Dactyl Fakim, a caravan he was expecting has failed to arrive -- a caravan carrying something he was very intent on receiving. So he has turned to the city's wealth of migrant adventurers, seeking to assemble a party that can locate the caravan and retrieve his item.
That's where you come in.
I'm looking for 4-5 PCs to run through a modified version of World's Largest Dungeon. The characters will stumble upon it in the process of performing the above-delineated task.
This will not be on a first-come, first-served basis; I will be picking PCs based on a set of criteria that I have developed in my own ineffable wisdom.
Character Creation
Point Buy: 28 pts
Alignment: Any non-evil. Good is preferred, but not necessary.
Starting Level: 1st
Starting Wealth: Maximum for first level. Classes that do not have a starting wealth listed, I'll provide a convenient chart below.
Starting Races Allowed (All LA 0):
[SBLOCK]
Race (Source)
Warforged (Monster Manual III)
Warforged Scout (Monster Manual III)
Shifter (Monster Manual III)
Changeling (Monster Manual III)
Kenku (Monster Manual III)
Glacier Dwarves (Frostburn)
Snow Elves (Frostburn)
Ice Gnomes (Frostburn)
Tundra Halflings (Frostburn)
Neanderthals (Frostburn)
Dragonborn (Races of the Dragon)
Spellscales (Races of the Dragon)
Asherai (Sandstorm)
Bhuka (Sandstorm)
Badlands Dwarf (Sandstorm)
Painted Elf (Sandstorm)
Illumian (Races of Destiny)
Mongrelfolk (Races of Destiny)
Buomman (Planar Handbook)
Neraphim (Planar Handbook)
Spikers (Planar Handbook)
Deep Dwarf (Monster Manual 3.5)
Gray Elf (Monster Manual 3.5)
Wood Elf (Monster Manual 3.5)
Wild Elf (Monster Manual 3.5)
Forest Gnome (Monster Manual 3.5)
Deep Halfling (Monster Manual 3.5)
Tallfellow Halfling (Monster Manual 3.5)
Core Races (Player's Handbook)
[/SBLOCK]
If the race is not listed above, it's not allowed.
Base Classes Allowed:
[SBLOCK]
Class (Source)
Archivist (Heroes of Horror)
Dread Necromancer (Heroes of Horror)
Healer (Miniatures Handbook)
Marshall (Miniatures Handbook)
Warmage (Complete Arcane)
Warlock (Complete Arcane)
Wu Jen (Complete Arcane)
Shugenja (Complete Divine)
Favoured Soul (Complete Divine)
Spirit Shaman (Complete Divine)
Ninja (Complete Adventurer)
Scout (Complete Adventurer)
Spellthief (Complete Adventurer)
Samurai (Complete Warrior)
Hexblade (Complete Warrior)
Swashbuckler (Complete Warrior)
Duskblade (PHB II)
Beguiler (PHB II)
Kinght (PHB II)
Dragon Shaman (PHB II)
Core Classes (Player's Hanbook)
Variant Classes (UA/d20 SRD)
Substitution Levels from Planar Handbook, Races of the Dragon, Races of Destiny, Frostburn, and Sandstorm
Alternate Class Abilities (PHB II)
Non-spellcasting Ranger & Paladin (Complete Warrior)
Racial Paragon Classes (UA/d20 SRD)
Draconic/Half-Dragon Template Class (Races of the Dragon)[/SBLOCK]
If the class isn't listed above, it's not allowed.
Sources for Spells and Feats
[SBLOCK]
PHB
PHB II
Spell Compendium
Races of the Dragon
Races of Destiny
Complete Divine
Complete Arcane
Complete Warrior
Complete Adventurer
Planar Handbook
Miniatures Handbook
Manual of the Planes (errata'd for 3.5)
Sandstorm
Frostburn
Heroes of Horror
Hordes of the Abyess
Monster Manual 3.5
Monster Manual III[/SBLOCK]
If the source isn't listed above, it's not allowed.
Flaws and Traits are not allowed. Monster classes, with the exception of the Draconic/Half-Dragon template above, are not allowed.
Prestige Classes will be handled on a case-by-case basis when the situation arises.
I will track experience for the PCs. Item Creation will be limited due to the situations in the Dungeon, but permitted unless the expenditure of XP would drop the PC to a level lower than the lowest-level party member. (ie if the lowest level party member is level 3, you cannot spend enough XP to drop you to level 2.)
Handling Wizards
[SBLOCK]While the WLD, as written, says that wizards "get hosed" by the adventure, that will be ammended somewhat as follows:
- "Mass" and "Greater" spells, as well as normal versions of "Lesser" spells and spells in a numbered order (such as "Summan Monster") can be developed with minimal effort if the lower-level spell is already in the wizard's spellbook.
- Wizards can learn arcane spells from other arcane casters (sorcerors, bards, etc) and scribe them into his spellbook, but these count against his "two learned spells" for each level. If he cannot cast spells of that level, he can still scribe them, but cannot cast them until he has reached the appropriate level -- at which point they count against his "learned spells" for that level.
- Wizards can independently develop spells if they are similar enough to spells he already knows. For instance, a wizard who knows "Invisibility" can develop "Swift Invisibility" independently. These new spells must be approved by the DM.
- As per the DMG, wizards can attempt to copy spells from scrolls and spellbooks written by other arcane spellcasters.[/SBLOCK]
Starting Wealth
Healer, Marshall, Archivist: as Bard
Warmage, Warlock, Wu Jen, Dread Necromancer: as Wizard
Spirit Shaman, Shugenja: as Druid
Scout, Spellthief, Favoured Soul: as Cleric
Ninja: as Monk
Hexblade, Swashbuckler, Samurai: as Paladin
Unfortunately for merchant Dactyl Fakim, a caravan he was expecting has failed to arrive -- a caravan carrying something he was very intent on receiving. So he has turned to the city's wealth of migrant adventurers, seeking to assemble a party that can locate the caravan and retrieve his item.
That's where you come in.
I'm looking for 4-5 PCs to run through a modified version of World's Largest Dungeon. The characters will stumble upon it in the process of performing the above-delineated task.
This will not be on a first-come, first-served basis; I will be picking PCs based on a set of criteria that I have developed in my own ineffable wisdom.

Character Creation
Point Buy: 28 pts
Alignment: Any non-evil. Good is preferred, but not necessary.
Starting Level: 1st
Starting Wealth: Maximum for first level. Classes that do not have a starting wealth listed, I'll provide a convenient chart below.
Starting Races Allowed (All LA 0):
[SBLOCK]
Race (Source)
Warforged (Monster Manual III)
Warforged Scout (Monster Manual III)
Shifter (Monster Manual III)
Changeling (Monster Manual III)
Kenku (Monster Manual III)
Glacier Dwarves (Frostburn)
Snow Elves (Frostburn)
Ice Gnomes (Frostburn)
Tundra Halflings (Frostburn)
Neanderthals (Frostburn)
Dragonborn (Races of the Dragon)
Spellscales (Races of the Dragon)
Asherai (Sandstorm)
Bhuka (Sandstorm)
Badlands Dwarf (Sandstorm)
Painted Elf (Sandstorm)
Illumian (Races of Destiny)
Mongrelfolk (Races of Destiny)
Buomman (Planar Handbook)
Neraphim (Planar Handbook)
Spikers (Planar Handbook)
Deep Dwarf (Monster Manual 3.5)
Gray Elf (Monster Manual 3.5)
Wood Elf (Monster Manual 3.5)
Wild Elf (Monster Manual 3.5)
Forest Gnome (Monster Manual 3.5)
Deep Halfling (Monster Manual 3.5)
Tallfellow Halfling (Monster Manual 3.5)
Core Races (Player's Handbook)
[/SBLOCK]
If the race is not listed above, it's not allowed.
Base Classes Allowed:
[SBLOCK]
Class (Source)
Archivist (Heroes of Horror)
Dread Necromancer (Heroes of Horror)
Healer (Miniatures Handbook)
Marshall (Miniatures Handbook)
Warmage (Complete Arcane)
Warlock (Complete Arcane)
Wu Jen (Complete Arcane)
Shugenja (Complete Divine)
Favoured Soul (Complete Divine)
Spirit Shaman (Complete Divine)
Ninja (Complete Adventurer)
Scout (Complete Adventurer)
Spellthief (Complete Adventurer)
Samurai (Complete Warrior)
Hexblade (Complete Warrior)
Swashbuckler (Complete Warrior)
Duskblade (PHB II)
Beguiler (PHB II)
Kinght (PHB II)
Dragon Shaman (PHB II)
Core Classes (Player's Hanbook)
Variant Classes (UA/d20 SRD)
Substitution Levels from Planar Handbook, Races of the Dragon, Races of Destiny, Frostburn, and Sandstorm
Alternate Class Abilities (PHB II)
Non-spellcasting Ranger & Paladin (Complete Warrior)
Racial Paragon Classes (UA/d20 SRD)
Draconic/Half-Dragon Template Class (Races of the Dragon)[/SBLOCK]
If the class isn't listed above, it's not allowed.
Sources for Spells and Feats
[SBLOCK]
PHB
PHB II
Spell Compendium
Races of the Dragon
Races of Destiny
Complete Divine
Complete Arcane
Complete Warrior
Complete Adventurer
Planar Handbook
Miniatures Handbook
Manual of the Planes (errata'd for 3.5)
Sandstorm
Frostburn
Heroes of Horror
Hordes of the Abyess
Monster Manual 3.5
Monster Manual III[/SBLOCK]
If the source isn't listed above, it's not allowed.
Flaws and Traits are not allowed. Monster classes, with the exception of the Draconic/Half-Dragon template above, are not allowed.
Prestige Classes will be handled on a case-by-case basis when the situation arises.
I will track experience for the PCs. Item Creation will be limited due to the situations in the Dungeon, but permitted unless the expenditure of XP would drop the PC to a level lower than the lowest-level party member. (ie if the lowest level party member is level 3, you cannot spend enough XP to drop you to level 2.)
Handling Wizards
[SBLOCK]While the WLD, as written, says that wizards "get hosed" by the adventure, that will be ammended somewhat as follows:
- "Mass" and "Greater" spells, as well as normal versions of "Lesser" spells and spells in a numbered order (such as "Summan Monster") can be developed with minimal effort if the lower-level spell is already in the wizard's spellbook.
- Wizards can learn arcane spells from other arcane casters (sorcerors, bards, etc) and scribe them into his spellbook, but these count against his "two learned spells" for each level. If he cannot cast spells of that level, he can still scribe them, but cannot cast them until he has reached the appropriate level -- at which point they count against his "learned spells" for that level.
- Wizards can independently develop spells if they are similar enough to spells he already knows. For instance, a wizard who knows "Invisibility" can develop "Swift Invisibility" independently. These new spells must be approved by the DM.
- As per the DMG, wizards can attempt to copy spells from scrolls and spellbooks written by other arcane spellcasters.[/SBLOCK]
Starting Wealth
Healer, Marshall, Archivist: as Bard
Warmage, Warlock, Wu Jen, Dread Necromancer: as Wizard
Spirit Shaman, Shugenja: as Druid
Scout, Spellthief, Favoured Soul: as Cleric
Ninja: as Monk
Hexblade, Swashbuckler, Samurai: as Paladin
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