[B]Name:[/B] Vorel Irthos
[B]Class:[/B] Sorcerer 1
[B]Race:[/B] Spellscale
[B]Region:[/B] The Kingdom
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Dragon Gods & Io
[B]Str:[/B] 10 -- (2p.) [B]ECL:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 5 (1d4+1)
[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] --
[B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] --
[B]Cha:[/B] 18 +4 (10p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 10
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +1 +1
[B]Ref:[/B] 0 +2 +2
[B]Will:[/B] 2 +0 +2
[B]Notes:[/B] +2 on saves vs. compulsion, sleep and paralysis effects
[B]Weapon Attack Damage Critical Range[/B]
Sickle +0 1d6 20/x2 -- ft.
Light Crossbow +2 1d8 19-20/x2 80 ft.
[B]Notes:[/B]
[B]Languages:[/B] Common, Draconic, Elven
[B]Abilities:[/B] Humanoid (Dragonblood), Low-Light Vision, Blood Quickening;
Draconic Heritage, Arcane Insight +2
[B]Feats:[/B] Draconic Heritage (Chaos), Draconic Power
[B]Spells Known:[/B] (Save DC 14 + spell level)
0 – Mending, Disrupt Undead, Prestidigitation, Daze*;
1st – Power Word: Pain*, Sleep*;
[b]Notes:[/b] +1 Caster Level & +1 to DC of Compulsion spells
[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Use Magic Device 4 +4 +8
Concentration 4 +1 +5
Bluff 2 +4 +6
Spellcraft 1 +1 +2
Knowledge (arcana) 1 +1 +2 +4
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
Sickle 6gp 2lb
Light Crossbow 35gp 4lb
Bolts (20) 2gp 2lb
Spell Component Pouch 5gp 2lb
Courtier’s Outfit 30gp -lb
Silver Holy Symbol 25gp -lb
[B]Total Weight:[/B] 10lb [B]Money:[/B] 17gp 0sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B] 13
[B]Height:[/B] 6'2"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Purple
[B]Hair:[/B] Silver fading into a deep purple near the tips
[B]Skin:[/B] Silver with a sheen of purple hues
Class abilities said:Spells: To learn, prepare, or cast a spell, Baeril must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
Illusionist: Baeril can prepare one additional spell of his specialty school per spell level each day. He also gains a +2 bonus on Spellcraft checks to learn the spells of his chosen school.
Prohibited schools: Conjuration and necromancy
Race traits said:Small size: As a Small creature, Baeril gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Baeril's base land speed is 20 feet.
Low-Light Vision: Baeril can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Gnome traits: +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by Baeril. (This adjustment stacks with those from similar effects.) +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. (Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.)
Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + Baeril's Charisma modifier + spell level.
He will find a home one day! This, I swear!Ferrix said:Whizbang, you really like those gnomes in lederhosen and yodeling... odd fascination![]()
Name: Jerolan Valantir
Class: Swashbuckler 1
Race: Halfling
Size: Small
Gender: Male
Alignment: Neutral Good
Deity: Olidammara
Str: 10 +0 Level: 1 XP: 0
Dex: 18 +4 BAB: +1 HP: 10
Con: 10 +0 Grapple:-3 Dmg Red: nil
Int: 14 +2 Speed: 20' Spell Res: nil
Wis: 10 +0 Init: +4 Spell Save: n/a
Cha: 12 +1 ACP: -2 Spell Fail: 15%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +0 +4 +1 +0 +0 19
Touch: 15 Flatfooted: 15
Saves: Base Mod Misc Total
Fort: +2 +0 +1 +3
Ref: +0 +4 +1 +5
Will: +0 +0 +1 +1
Weapon Attack Damage Critical
Rapier, primary +4 1d4 18-20/x2
Dagger, offhand +4 1d3 19-20/x2
Sling +7 1d3 20/x3
Languages: Celestial
Common
Halfling
Infernal
Abilities: +2 Dex, -2 Str
Small: +1 size bonus to AC, +1 size bonus to attacks,
+4 size bonus to Hide
Speed 20ft.
+2 racial bonus to Climb, Jump & Move Silently
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear
+1 racial bonus on attacks with thrown weapons & slings
+2 racial bonus on Listen checks
Favoured class: Rogue
Proficient with all simple and martial weapons
Proficient with light armor
Feats: Two Weapon Fighting
Weapon Finesse (Swashbuckler bonus 1st level feat)
Skill Points: 24 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Balance +4 +4 +0 +8
Bluff +4 +1 +0 +5
Diplomacy +4 +1 +0 +5
Escape Artist +4 +4 +0 +8
Knowledge (The Planes) +2.0 +2 +0 +4
Tumble +4 +4 +0 +8
Equipment: Cost Weight
Backpack, small 2gp 0.5lb
Bedroll, small 1sp 1.25lb
Bullets, small (10) 1sp 2.5lb
Chain shirt, small 100gp 12.5lb
Dagger, small – continual flame 112gp 0.5lb
Explorer’s outfit, small -gp -lb
Flint & steel 1gp -lb
Rapier, small 20gp 1lb
Rations, trail, small (x4) 2gp 1lb
Sling, small -gp -lb
Waterskin, small 1gp 1lb
Total Weight: 20.43lb Money: 1gp 8sp 0cp (0.18lb)
Light Med Heavy Lift Push
Max Weight: 0-25 26-50 51-75 75 375
Age: 23
Height: 3'2”
Weight: 30lb
Eyes: blue
Hair: black
Skin: tanned
Whizbang Dustyboots said:He will find a home one day! This, I swear!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.