World's Largest Dungeon in actual play [Spoilers!]

SpikeKeeper said:
My character is journaling his experiences in the dungeon from his own somewhat unique perspective.

http://spikesjournal.blogspot.com/

Available for your amusement or disdain.

i thought it was great. i really like the personality of the
character and the "fun" is shinning through in your post.

the bit about the poker deck was great.

i really liked the blog posted by the whizkids too

those of you running should encourage your PCs to post
as well.
 

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SpikeKeeper said:
My character is journaling his experiences in the dungeon from his own somewhat unique perspective.

http://spikesjournal.blogspot.com/

Available for your amusement or disdain.
Great posts, I liked insight from your character's perspective.

Though I'm afraid I don't like the site design. I'm annoyed by the reverse order, and the fact the logs don't have unique identifiers (different logs from the same setting date have the same title in the menu). I would have suggested writing "Entry 1, [setting date]", etc.

If you're interested in feedback, I'd suggest posting your logs in the Story Hour forum. This also lets people subscribe to the thread so they know when there's new posts.
 
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The one who eyed it like a christmas ham of course. Though admitedly I wasn't just comming by the booth just for the Dungeon, I was also checking out the excellent Warlord ccg which I had never tried before.
 

Gaming Weekend

Wow... what a weekend that was. We gamed the WLD the entire weekend (typically we play many different games). So much was done if I attempted to post it this would be an absurdly long posting.

I will say this, I strongly suggest that you take color photocopies of the map, get a black felt tip marker and mark your group's progress through the dungeon. It would have been difficult for me to keep track of where the PC's had been just after sleeping one night... but trying to do it after a week or two would be very difficult. Also, having the GM map the dungeon as the player’s explore it (updating it when they ask) worked out very well for us. The players received a sense of both exploration and accomplishment by slowly uncovering the map, the GM can map it much faster than the players can, and frankly if you spend a great deal of time explaining room and hall dimensions it dilutes the rest of your oral descriptions of the surroundings and damages the ambiance (this experienced running Under Mountain a year ago).

The encounter with the holed up Kobalds in the ruined section of the dungeon was great fun. Two PC's were caught in the entrance by the web (conveniently cast from a scroll and thus not available once it was over for the eager hands of PC wizards). Two other PC's attempted to push through the web which was very slow going, and between missile fire and color spray/sleep they were all taken down. Finally the PC's still in the hall burned the web... causing two PC's to spiral into neg hit points and everyone to scramble to save their lives and survive the Kobolds and Krenshar attacking them. The Kobold wizard and warriors were eventually cornered and fought with no quarter offered. There is an evil PC in the mix and the byplay between him and the rest of the group is precious. Eventually the Kobold wizard escapes by using Jump to clear the PC's and fled the room, the other PC spellcasters on his heels. He runs east then north up the nearby passage and opens the door there to reveal a wandering encounter attracted by the noise, two Death Dogs! They finish the Kobold and then go after the PC's who are fleeing for their lives. :) The dogs take down the Cleric and there is a scramble to engage them before he is finished off. The party rouge runs to the scene in the same round that the last Death Dog is defeated, potion in hand. In a relay hand off he gives it to another PC who moves just before the Cleric who has failed to stabilize and has one hit point remaining before final death. The closest I’ve ever seen a PC get to death and still survive. It was a really fun moment for everyone.

So much more happened, but again, it would take too much to even scratch the surface.
 

I will say this, I strongly suggest that you take color photocopies of the map, get a black felt tip marker and mark your group's progress through the dungeon. It would have been difficult for me to keep track of where the PC's had been just after sleeping one night... but trying to do it after a week or two would be very difficult. Also, having the GM map the dungeon as the player’s explore it (updating it when they ask) worked out very well for us. The players received a sense of both exploration and accomplishment by slowly uncovering the map, the GM can map it much faster than the players can, and frankly if you spend a great deal of time explaining room and hall dimensions it dilutes the rest of your oral descriptions of the surroundings and damages the ambiance (this experienced running Under Mountain a year ago).

I love it when DM's and module designers work together :)

Thanks for the tip. I'll be taking my maps to an office supply store to photocopy them.

We'll be starting in 2 weeks probably. I'd blog the party's progress, but I don't have the time or webspace for it. So I'd probably give a quick highlight here of their progress, assuming I'm just not repeating what everyone else had said.
 

BlueBlackRed said:
I love it when DM's and module designers work together :)

Thanks for the tip. I'll be taking my maps to an office supply store to photocopy them.

We'll be starting in 2 weeks probably. I'd blog the party's progress, but I don't have the time or webspace for it. So I'd probably give a quick highlight here of their progress, assuming I'm just not repeating what everyone else had said.

blogger has free weblogging

and twofalls, you should do the same

:)

now i want to run this thing... oh wait... no i don't
 

SpikeKeeper... loved your journal baby. Loved it.

I'm doing the same with our group, but as DM I'm writing a synopsis that's kind of an overview of events. It sucks compared to yours. Just thought I'd say that out loud. :D (but my website is better :p )

I wish I could get one of my players to do the same, to get the first person perspective going. Nice work.

As for mapping, I bought a spiral-notebook of graph paper and am mapping each room for them as they go. It saves time on the room dimension explanations. I realized in the first hour of reading region A that to DM this campaign really well, you'd have to be the Martha Stewart of DM's. I'm keeping a notebook that tracks the PC's actions room by room, detailing in shorthand everything they say and do in the room. I also use a DM sheet like this: http://mysite.verizon.net/res8j9i7/sitebuildercontent/sitebuilderfiles/dmsheet.doc
to make tracking Spot checks, saves, check current HP's, etc. really quick. I use dice that match the character's column color to roll everything at once, and move on.

edit: add me to your list of web loggers: http://mysite.verizon.net/res8j9i7/
 
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twofalls said:
http://sanguinesentinels.blogspot.com/

At this point the first BLog is up, however its just an introduction and an explanation of how I will be running the game. I will be adding more content all week. It's an interesting way to keep track of the game, I've not used BLogging before, thanks for the idea.

spikes journal and whiz kids are already linking to one another

you guys could create a cadre of links, so people can easily read
everyone's journals.

i'm done for the day. peace, guys.
 

jim pinto said:
spikes journal and whiz kids are already linking to one another

you guys could create a cadre of links, so people can easily read
everyone's journals.

i'm done for the day. peace, guys.


Done... spikes, twofalls and wiz kids all link from my site now (as long as everyone is ok with that
 

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