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World's Largest Dungeon in actual play [Spoilers!]


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Leopold

NKL4LYFE
I've already got a blog up for myself. I will just add another page to it for my PC's kill counter and Area counter chart.

Here it is:

http://wldkill.blogspot.com

Basically just saying that the PC's have killed A,B,C and have <list of all SRD monsters left> to go.

This way My pc's can say they have killed every friggin thing out there :)...after all they are all evil so they prolly will kill the celestials as well as the devils just to escape. Evil is good that way!
 
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jim pinto

First Post
Leopold said:
I've already got a blog up for myself. I will just add another page to it for my PC's kill counter and Area counter chart.

Here it is:

http://wldkill.blogspot.com

Basically just saying that the PC's have killed A,B,C and have <list of all SRD monsters left> to go.

This way My pc's can say they have killed every friggin thing out there :)...after all they are all evil so they prolly will kill the celestials as well as the devils just to escape. Evil is good that way!

<shaking head>

oh leopold. and here i thought your campaign would be different

:)

by my records, there are six blogs

http://cincidnd.blogspot.com/

http://wldkill.blogspot.com/

http://mysite.verizon.net/res8j9i7/

http://sanguinesentinels.blogspot.com/

http://www.worldslargestdungeon.blogspot.com/

http://spikesjournal.blogspot.com/

plus two yahoo groups

http://games.groups.yahoo.com/group/wld-memphis/

http://games.groups.yahoo.com/group/wldfc/
 

spacecrime.com

First Post
Oh, I have to share this one.

I'm running a play-by-post game on Live Journal. http://www.livejournal.com/community/spacecrime_wlg/ should anyone want to check it out or add it to the blog lists.

The party hits A113, plays with the fire pillar for awhile. They mostly figure out that good characters get bennies, the lawful good characters get more bennies, the lawful evil guy gets hosed. They move on.

At A105, the sorcerer tries to open the door and gets blasted down to -4. The barbarian kicks open the door, making his save but neglecting to move the sorcerer out of the way first. Sorcerer's down to -8, and a blown Heal roll leaves him at -9 by the time somebody can stabilize him.

The only good news the sorcerer has is so far that surviving the trap gave him enough xp to level up. It doesn't do him much good, though, because...

After getting loot, the party returns to the fire pillar to rest... and the barbarian, whose player is convinced this is going to help, throws the chaotic neutral sorcerer into the fire. The sorcerer gets slammed for 15 more points of damage and dies.

Whoops!

cheers,
 
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twofalls

DM Beadle
spacecrime.com said:
... and the barbarian, whose player is convinced this is going to help, throws the chaotic neutral sorcerer into the fire. The sorcerer gets slammed for 15 more points of damage and dies.

Inner party kill... um do these guys expect to play through this whole thing?

spacecrime.com said:

You encourage this kind of play? Different strokes I guess... :confused:
 

BlueBlackRed

Explorer
Inner party kill... um do these guys expect to play through this whole thing?

You encourage this kind of play? Different strokes I guess...

I've been in groups that this stuff would happen all the time (back in high school). Amazingly we finished the original Temple of Elemental and the Slavelords.

I also have a theory that every month, half the groups playing the WLD will drop off because TPK (total party kill), lack of focus, or just stop for a little hiatus and then never restart.
But that's generally par for course for most gaming groups it seems.
That's why I'm trying to find as many ways as possible to make playing the game as easy on everyone as possible for the group I'm in.
 

twofalls

DM Beadle
BlueBlackRed said:
I also have a theory that every month, half the groups playing the WLD will drop off because TPK (total party kill), lack of focus, or just stop for a little hiatus and then never restart.
But that's generally par for course for most gaming groups it seems.

:uhoh: Really? :\ Man, I must be living under a rock. I've been running games for 26 years and my campiagns always last for at least a year. I've run a lot of individual games, one nighters that kind of thing, but campaigns always last. My current group the Sanguine Sentinels have played three campaigns, Earthdawn (3.5 year game), GRIFTS (homespun Rifts with the GURPS engine 2 yrs), and now 3.0 (2 years). I'm still running our 3.0 game and am using the WLD to play as I work on it. I have guys in my group that I've been gaming with since I first started playing all those years ago.

Jim threatened to revoke my geek status a while back... maybe I outta let him :D
 


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