World's Largest Dungeon in actual play [Spoilers!]


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Alright.
The most recent gaming session did not go quite the direction I had expected.
But it wasn't a bad session. Not in the least.
Because the party has obliterated much of the region's BBEGs, this gave them and Invistis free reign of region N.
I was able to use that to push the story along. Since the party had so conveniently defeated the other warlords, Invistis had made a deal with the Shadow King. During the last session, each of the levers keeping the Walls of Force to the World Eater's lair were turned off one by one by an Iron Golem.

The session ended with the defeat of Invistis's minions and the fleeing of Invistis. He has placed all 3 of his keys into the bronze doors.

Now all that's left to do is for the party to place their only key, the ruby star, into the last bronze door (I think it's the western door).

On January 6, unless they go and do something way out there (which is not a rare occurance for them), they will be fighting the World Eater.

This is not a final listing of what there will be to fight, but it's probably pretty close:
- 10 skeleton hordes, with each individual skeleton getting the HD bonus for a total of 1800hp per horde.
- 4 of Quillions Knights of Ruin's Wrath with mounts.
- 50 Dread Wraiths (yes that many have fled from the party or not been discovered by them).
- The 5 skeletal pyrohydras
- Several small groups of minor undead that are more fodder than anything else.
- Invistis, who will receive from the World Eater a level of Archmage (in addition to the 3 levels of wizard I gave him).

I have several little tricks up my sleeve that I'd rather not go in to as of yet. My players may be reading this thread and I want to keep them off-balance.

I expect the combat to last at least 5 hours once it is started.

The only potential wild card would be the 2 scrolls (Freedom & Imprisonment).
I'm still considering how I want to handle them.
But the party definitely knows that they mean something.
Come on, how many scrolls have you found that are written on flash-paper that refuse to leave the region and can't enter and Antimagic Field?
 


"4 of Quillions Knights of Ruin's Wrath with mounts."

technically Kavilljor Ur-wrathi is a template are you just using the example?

If you are I hope their is some one who is immune to fear, I the playtests that have been run it was funny to watch everyone just run away for the first round.

I am looking forward to hearing how it goes.
 

Qwillion said:
"4 of Quillions Knights of Ruin's Wrath with mounts."

technically Kavilljor Ur-wrathi is a template are you just using the example?

If you are I hope their is some one who is immune to fear, I the playtests that have been run it was funny to watch everyone just run away for the first round.

I am looking forward to hearing how it goes.
I'll have to reread the Fear rules, but I don't consider it a problem.
Whenever a spell is cast for buffing or whatnot, the group has a notecard for each spell, it makes things that much simpler for everyone.
For the biggest of battles, everyone usually has a dozen cards in front of them.

I said Knights of Ruin's Wrath because it was easier to remember and spell.
And yes, I basically took the template and maxxed the hp.

I do a large portion of the planning at work. So that limits time and since the PDF you gave me has plentiful artwork, I took the easy route ;)

Man I would love for the other books I own to put in the SRD format. No pictures, editable, and searchable.
 

from the playtesters notes:

remember fear effects stack

If you make your save against a fear spell effect you are shaken for one round.
So against the Kavilljor Ur-wrathi (Knight of Ruin's Wrath) it is a given people will be frighted or panicked for at least one round.

Encourge players after the first round to use spells that make them immune to fear or just fight the creature from a distance.
 

We just played a great game.
My group is still in Region F and were entering F62, where they were ambushed by the minotaur rogue. The ensuing noisy battle drew the attention of Gartuk, who got three of her Red Horn cronies to assist in seeing what was going on.
The party killed all the minotaurs except Gartuk, who they knocked out and tied up. The party's shadowdancer had his shadow companion drain all of Gartuks strength and they drug her to F75. There they bargained with those 3 minotaurs for safe passage out of this region. (They had gone through a teleport door a LONG time ago and now they're confused about which direction is the way out.)
The minotaurs agreed they would tell the group if they let Gartuk free. The minotaurs told them to head into F77 without telling them Rashmarik the rakshasa was in there. Rashmarik had time to summon Evards black tentacles and cast invisibilty on himself.

A LONG battle ensued between Rashmarik and the party. The minotaurs joined in and a 19 round battle began! Probably the longest battle I can remember running.
The groups fighter ended up running from F77 to F74 to F64 and back again (he got lost!) and denied the group their dual-scimitar wielding damage machine.

They couldnt get past the rakshasa's DR or SR. Finally they got him flanked and were able to kill him with all the sneak attack damage from the rogue. One round later, the fighter FINALLY got back (after like 11 rounds of running around!) having backtracked his progress to where he made the wrong turn.

Anyways, this ended up being my favorite fight so far, although the goblin fights in B had me laughing pretty hard, too.

F79 proved interesting since two of my goofball players now had a rod of wonder (one from C and the other was Rashmarik's). The dragon disciple sorcerer (who now rides on that damned flying carpet he found) managed to turn himself 5 inches tall and on the next round he summoned an elephant! The rogue managed to summon a patch of grass and then a pointless rainbow (they all made their saves.) The combat with the remaining Red Horns made the elephant scared and it attacked evryone it saw! It was promptly slaughtered.

( I decided the 5 inches tall thing would be temporary since it made it really time consuming to figure out his new AC due to size and all that crap. The rogue is STILL purple, however, caused by the same rod like 4 games ago.)

They made their way to F99 and finally F100. It was here that the half-orc cleric decided to summon a hound archon. On the spur of the moment I decided to have him be from Region G. I realize that fudges the rules a bit but it was cool and that wins out in my games. It seemd like a novel way to spread info about another region.

Ive been handling summon spells by having the creatures stay in the dungeon after the duration wears off, with the caster losing control of said creature. Celestials tend to be non-aggressive and the fiendish go balistic.

I had the hound archon befriend them after the cleric healed him. I thought this was a good way to learn about Region G since it was looking like they wont go there. We stopped at that point, with the hound archon insisting he return to his guard duties since his post was under attack by a horde of demons. That got their attention.

I may put a teleport door in F96 to avoid the inevitable backtracking. Or maybe in that intersection of dead ends to the left of F100. They still havent realized that they went through one in F90.
 

Qwillion said:
from the playtesters notes:

remember fear effects stack

If you make your save against a fear spell effect you are shaken for one round.
So against the Kavilljor Ur-wrathi (Knight of Ruin's Wrath) it is a given people will be frighted or panicked for at least one round.

Encourge players after the first round to use spells that make them immune to fear or just fight the creature from a distance.

remember that living creatures in region n are always in a "shaken" state
 


sweet

max!! black!!

i want to play in your games...

especially in black's before the big sh*t happens in N.

damn!

that sounds awesome

and max... we need a round by round account of that battle.... what level is the party?

was the combat a challenge? anyone go down? get hurt?

sneak attack on a rakshasa, huh?

<looks sideways>

alright. so it's a slow work day.

enjoy your games
 

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