World's Largest Dungeon in actual play [Spoilers!]

Well, if folks want to put the work into it, the thread IS cached on Google. I've found at least the last page - other pages might be more challenging, but I'll leave it up to the Google-fu of those who know more about it than I do.

And I find it amusing just how useful my little copy-paste document has turned out to be in the last few months.
 

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Hussar said:
As promised, here is the compilation thread for the past while. Lots of just unbelievably way cool goodies in there.

Xiag - not a bad idea. My guys are into the rp well enough that they might go for it. Maybe. Although, really, they're going to smell a trap a long ways off. :) Paranoia is a good thing sometimes.

Was thinking of this: a shapeshifted succubus with non-detection sets up a mock ambush with a pair of babau, maybe a vrock, something dangerous, but not too much so. The party swoops in to rescue the fair maiden and she insinuates herself into the party. This might even be good enough to get her taken into the Celestial camp as well. She snaches the axe while they are sleeping, and makes the attempt on Cylerbrai.

That's not bad either. If you'd like to go for the double whammy, have the demon latter "kidnap" the maiden and go with previous trade for her life... the party will be steaming when they find out what really happened, but depending on your group, might enjoy it as a 'plot twist'.

As for your players being paranoid, I've found the only way to hide a trap is with another trap. Have them so worried about trap A, that they walk right into trap B. The best part of this is they blame themselves when they're done because if they had been paying attention they wouldn't have walked into it.

Or just go with warring demons. The enemy of my enemy is my friend. They may side with a weaker demon just to avoid the full wrath of the more powerful one. And that aliance may cost them the sword, they probably won't know the full cost up front "I require a magic item to help you, do you agree?" (I just didn't say WHICH item).
 

Oooh, I like the kidnap the chippy. That could tie in quite nicely. Since she can't really afford to go into the celestial base - planetar's have true seeing after all - she could get yoinked just before they get in. Baddies teleport in, grab the chick, drop a bomb of some sort and teleport out.

Nice twist. I am liking it lots. Thanks.
 

Oh no! This doesn't mean I have to restart my game to where it was back in Dec does it!?

:)


Hussar. Do the demons even know about the sword yet? I guess they would find out pretty soon once it was used against them.

You might have to leave the 'girl' with the party for a while in order to build up any kind of relationship with them. Maybe she can help fight off some demon attacks.

rv
 

Ouch this thread got hit hard by the forum crash.

Jim, you had asked about a PDF with random names. I know of no such thing, but I can recommend a program that does a wonderful job. It is call "The Everchanging Book of Names."

Linkage:

http://ebon.pyorre.net/
 


Hussar said:
As G stands, there is really no point in trying to assassinate Cylerbrai. Evalyn has the abilities of a 17th level cleric, meaning she can True Res. Even if someone did manage to off Cylerbrai, they'd have to do in the planetar as well. Not too likely.

Demons have sooo many tricks up their sleeves. Sending him into a state of catatonia, insane, or perhaps scattering his ashes into the lava should stop the true res. Especially if the demons kill Evalyn.

Hussar said:
I'm thinking the demons could send a succubus or two to try to charm Blackrazor away from the party. Failing that, perhaps enlisting Narla the tiefling assassin to off Blackrazor's wielder and steal it.

Maybe an idea is just to randomly toss theft attempts at the party as a means of keeping them going. Babau hit squads, succubi, that sort of thing. Eventually, they are going to get very tired of things and go to the heart of the matter.

This sounds so lame though. What can I do to jazz it up?

since demons don't work well together, i recommend sending four different waves of demons against the PCs, each with a different way of trying to get the weapon. eventually it is determined that the PCs must destroy the weapon, because nothing will stop the demons from trying OVER and OVER again to get the blade.

does that help?

p.s. sorry we lost 600 posts

everyone still got their fingers and toes?
 

Dracorat said:
Ouch this thread got hit hard by the forum crash.

Jim, you had asked about a PDF with random names. I know of no such thing, but I can recommend a program that does a wonderful job. It is call "The Everchanging Book of Names."

Linkage:

http://ebon.pyorre.net/

got it

and yes

this thing rocks on toast

sadly, no eastern euro or turkish names for raavnia.

new post for blog, btw
 

Well, there is one way to stop the demons from coming - kill all the demons. :)

I'm figuring it will work something like this: Piddle around in the region for a while and have some fun with the demons trying to nick the axe. Then, someone is going to have the brainwave to go back into C, and attack the demons from behind in order to get the flame thingie back. If successful, the demons are going to launch an all out offensive because they know that once the flame is restored, the game is over for them. I figure on running it similar to a Heroes of Battle type scenario with four or five consecutive fights culminating in a big blowout with probably the Marilith, just because I want to use her. Each fight will feature various elements of the region and different locations.
 

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