World's Largest Dungeon in actual play [Spoilers!]

Hey, I like Tojanida. They're actually not a bad critter. THey just look weird. Nasty as all get out if you use them right. :)

There's a writeup in Dragon about a submarine sort of dealie. I'm thinking, upon seeing it, I might have the elves in H be developing it to deal with things. Maybe. Underwater is just so bloody hard to do, but, the creatures there just look so much fun.

As far as stat blocks go, I'm not terribly fussed if something is off by a point or two either way. I do pick up if the stat-blocks are unclear though. Narla in Region G has a couple of mistakes in the block that make things very unclear. Either she has a very magic dagger and a minor dagger, or two moderately magical daggers.

On a side note though, G has proven to be the single tightest region I've statted up so far. I've found maybe three errors in the whole region, and, none of them are game breaking. G has been smooth as silk.

Although, now that my party is squaring off with Lord Tarnaticus, I might be in for a TPK. It's going to be VERY iffy. I had Lord T pull the grey renders and the hobbies back to his throne room and the party has gone in full tilt. I think they can win, but, it's going to be very, very close.
 

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Lord T is a fun battle. The fact that he's got all the zombies there with him may tip the scales a bit. DON'T forget his 'spell resistance' tweak - that will make him more manageable. If nothing else, he can have a breakdown, and go try to grab his sword from the room to the north.

If all else fails... Raverna + fighting retreat. It would suck, but it's better than a TPK. Or, bear in mind, Lord T and the demons are not exactly aligned. The demons probably don't appreciate the zombies all that much, and a squad of dretches could bust in to cut up a few zombies, perhaps. If nothing else, they draw attention off of the party.
 

jim pinto said:
as for incorrect stat blocks, even if the numbers are off here and there, i think just using the stat blocks as is has a nominal impact on game play, but an immense impact on how much time you spend prepping and checking stats.

who is going to notice is the AC of an orc is off by 1?

no one.

who is going to notice if the DM takes 15 minutes getting ready for each round of combat?

Thats my view too. I just use things as they are in the book and don't double check the numbers unless, as Hussar says, things are confusing.

rv
 

more maps in the pipeline

I've now completed maps for I, J, L-O which are just removing secret doors and room numbers and have emailed them to James. I'll post again when he has updated his site. Oh, and to up the hate me stats - is there any call for a version of N that joins the two halves in to one big map?
 

erucsbo said:
I've now completed maps for I, J, L-O which are just removing secret doors and room numbers and have emailed them to James. I'll post again when he has updated his site. Oh, and to up the hate me stats - is there any call for a version of N that joins the two halves in to one big map?

i would definately think so

a single REGION N would make a lot of people very happy
 

jim pinto said:
a single REGION N would make a lot of people very happy

ok, done and sent to James. 2 versions - one without room numbers and secret doors (the other with). Have to wait for him to update the site now.

Had to increase the jpeg file compression a tad to keep the file size down (blew out to around 3MB per image originally - now down to ~1MB)
 

My group is about to trek past Region M following the lava to the northwest. I'm viewing this as an opportunity to put some non-SRD baddies in the dungeon (yugoloths, if I can find a logical reason).
I was curious if anyone else added to this part of the dungeon and, if they did, what did they do exactly? I'm all about stealing good ideas for my own!
 

Max Rebo said:
My group is about to trek past Region M following the lava to the northwest. I'm viewing this as an opportunity to put some non-SRD baddies in the dungeon (yugoloths, if I can find a logical reason).
I was curious if anyone else added to this part of the dungeon and, if they did, what did they do exactly? I'm all about stealing good ideas for my own!

there could be dark elf holdouts, there could be more primative experiments, creatures that the driders fled from or fear, githyanki, perhaps even a beholder and a slew of dark elf and drider (any race, really) slaves

it just depends on what angle you're going for

i'm not the biggest fan of the stuff on the north side of the lava flow. ignore it if you wish.

put some dire beasts and maybe a lake with some of the region L stuff

or move region D up there
 

I already used a beholder as the true leader of the Spider Kings in Region M. Very cool encounter as I had the beholder on a level overlooking M65. You actually suggested this a long time ago, Jim, and it was quite cool.

The drow outposts idea makes so much sense that I didnt even think of it (my brain never thinks logically). I like that one, actually.

I would like to use the githyanki but I cant think of a logical reason they would be there.

I thought maybe the yugoloths could be there as like mercenaries that were helping the demons in G until the "money" ran out. Now they're trying to find a way out of this place.

Primitive expirements could also be fun. Good idea.

Right now they're all 11th or 12th level. I'm just trying to get them about 13th before they venture to either Region N or down into Region G (which they really want to go to).

Thanks for the suggestions.
 


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