World's Largest Dungeon in actual play [Spoilers!]

The kobold familiar...

First, a little side note, my character's can leave the dungeon until they close Longtail's portal. Once that hapens they'll restrengthen the wards of the area, trapping them inside.

Evil creatures are still trapped inside, as that was the original intent of the magic.

Ok, so my characters, bloody and beaten make their way back to town after fighting the kobolds. Several of the characters want to kill the last kobold after he drew a crued map back to their old lair. Others wanted him to march up front as trap bait incase he lied. Others just had a soft spot for any living thing, regaurdless of good or evil, and tried to keep him alive.

As they were deciding what to do with him since he was trapped in the dungeon, and they didn't want him running back to warn his friends (which they're sure are there, even though he said he's the last one), a mist formed in the room, and possessed one of the bodies. They killed it quickly, and dismembered the body. It explained to them how bodies seemed to be in places other than where they left them. A couple of them nearly freaked as they remembered the room they found stacked with lizard bodies, and what would happen if the mist found that room.

So, they decide to make for town quickly, resuply, rest, and head back. Until they get back they lock the kobold in and stake the door to his room shut. Most are expecting his 'friends' to come break him out.

Town visit....

They come back, pass by the body room, and torch it.

They get back to the kobold. Who's hudled in a corner, shaking, crying, holding a bloody rock, and the bodies of his friends who the staked in the room with him bashed and dismembered around him. They immediately realised what happened. Those who felt responsible for him in the first place felt awful. Those who were on the fence, now also felt awful. Those who didn't want him in the first place were upset that he lived through it.

They gave him a weapon, some food, and told him to do what he can, then started to leave him there.

They made it about 50' away before the wiz went back for him. Now has sworn to protect the kobold. The fighter most interested in his death hasn't made it back to the party yet. We're waiting to see what will happen when he gets back there.

At the end of the night he looks at me and says... "say... I know that I was going to take a mouse as a familiar...how would I go about getting a kobold familiar." Then he laughs thinking I'd say 'not a chance'.

"I think the advanced familar feat next level should do it...Keep him alive until then, and we'll talk."
 

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News

Next week is GenCon 2006, the two year anniversary of the WLD and the three year mark of when I started working on this book.

I think this occassion marks the moment when I need to step away from this project and let it be whatever it is.

I don't think "hanging out" like a stoner hitting on high school seniors is really the right course of action for me anymore (I hope someone got the reference).

It's been an amazingly fun time posting and reading and being involved gents (I don't think we had any girls here, did we?).

Truly, this is more than the $5 reward I got for writing the damn thing, so... thank you.

The time to cut the imbelicial cord came about 15 months ago, but I didn't do it.

So. Thank you for not ousting me from the room and making fun of my height.

:p

To BBR, Dave Mage, Shazbot7000, and all rest, thanks for ... this.

I grant you all darkness once/day.

Peace.
 

jim pinto said:
I don't think "hanging out" like a stoner hitting on high school seniors is really the right course of action for me anymore (I hope someone got the reference).
feeling a bit Dazes and Confused perhaps?

jim pinto said:
It's been an amazingly fun time posting and reading and being involved gents (I don't think we had any girls here, did we?).
I think there might have been a couple.

jim pinto said:
So. Thank you for not ousting me from the room and making fun of my height.
You are always welcome here Jim. As folks traipse, stagger, crawl and die on their way through WLD they will, of necessity enter and leave this forum, bringing with them new ideas, interpretations and questions, and hopefully have deposited some goodness for others to find and share before they leave. For you, the continuing development and metamorphosis of WLD will have much greater meaning than for those of us who are just passing through, so don't deny yourself the opportunity to bask a little for however long it lasts.
 

Let me second Erucsbo's comments. Thanks for your input Jim. You've really helped a lot of people with this thing. I don't know if there is any other single adventure that has generated this much back and forth over the years that it's been out. That's something to be very proud of.

I may be a pretty strong critic of this or that, but, my hats off to you and everyone else who put this Frankenstein's monster together. Next week will be my 52nd session - a full year of gaming and I figure I've got about another six-eight months left to go.

Barring anything unforseen, this will be my longest running campaign and certainly the highest level one. Thank you for this.
 

Unlurking for a moment just to give my thanks to Jim for this book and all the time he's spent here on the boards. My party have just made it into region C and at the rate we play we're going to be in the retirement home before we finish. Some of the PCs may even outlast the players - although I did manage to kill the minotaur last session.

All the best,

Bigwilly
 

Jim, as others have said, thanks for creating such a special product.

And thanks very much for being here offering comments, suggestions, and good advice.

You've helped to make a great product even better.
 

Adding my thanks. Jim, you have gone above and beyond the call of duty. The help and advice you, and others, have given in this thread convinced me to buy WLD, and my enjoyment of the book has been exponentially increased by this ongoing conversation.

We hope you still pop in from time to time, but I do understand the need to take a step back. Best of luck to you in all that you do.
 


Ok, how have people handled the 'lighting effects' in room I34?

When the party gets to the room there is blocked text that descibes the room. Including these balls of light that are bouncing around the room.

The rest of the text says "The balls of arcane light that illuminate the room are deceptive - while they appear to light the room, they instead cast continual darkness, maked by a minor image in the form of balls of light."

How do you think the above would work?
 

IDHTIFOM, so take this with a grain of salt. Deeper darkness isn't completely black. Just very shadowy. I'm thinking that the glowing balls would look like lights in a dance bar. Sure, they're bright, but the rest of the room is very dark and shadowy. Almost like a very bright ping pong ball on a black background. Think Pong.

Just a thought. :)
 

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