World's Largest Dungeon in actual play [Spoilers!]

rvalle said:
Ok, how have people handled the 'lighting effects' in room I34?

When the party gets to the room there is blocked text that descibes the room. Including these balls of light that are bouncing around the room.

The rest of the text says "The balls of arcane light that illuminate the room are deceptive - while they appear to light the room, they instead cast continual darkness, maked by a minor image in the form of balls of light."

How do you think the above would work?

I haven't tackled it yet, so thanks for bringing it up ;)

They cast continual darkness - ie. darkness ignoring the duration of 10 min/level.
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SRD description for darkness:
This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.

Darkness counters or dispels any light spell of equal or lower spell level.
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So - it's like being in a nightclub without the loud music, people, smoke and alcohol.

Everything is affected by darkness as per the spell. As it doesn't say how many balls there are I would rule it ineffective to cast light (and ongoing light spells are dispelled). Continual flame might be interesting, as it could be used to counter one of the 'darkness balls' - but once again as it doesn't say how many there are the total effect of casting continual flame, or carrying a continual flame in to the room might be to make one of the 'glowing balls' to wink out.

If the PCs can trap all the balls (make up an appropriate DC) in a sack or somesuch then they could stop the darkness effect (but as it doesn't say how many there are it is left up to you to decide), or a dispel magic targeted at the area might suppress the effect for a while. Your call.

What I plan to do if/when my party gets there, is basically have it as an undispellable darkness effect which will gradually lessen if the door is left open as the glowing balls bounce out the door.

From then on glowing balls of light could pop up at anytime (counterable by continual flame) causing darkness effects as they pass. :]

HTH
 

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It wasn't what the Darkness did that throws me, its that they do Darkness but have the Illusion of light.

So you think they light up the room but they don't. You think you are able to see things but can't?

Maybe I'll just drop that part and go with what you guys are saying... the WLD disco. :)

rv
 

rvalle said:
It wasn't what the Darkness did that throws me, its that they do Darkness but have the Illusion of light.

So you think they light up the room but they don't. You think you are able to see things but can't?

You can see stuff*, but there is a 20% miss chance which normal lights can't counter. Like Hussar said - the room is very shadowy, but you can still see stuff - like in a disco/nightclub/dance bar. The balls of light would actually exacerbate the problem by not allowing eyesight to adjust to the darker conditions. Because the light is illusion, not real, it doesn't remove the shadowy effect even right next to the lights.

Walls, ceiling, floor and such would be detectable by where the balls bounce, so you get an optical illusion type of effect if it is outside your normal illumination / darkvision radius.

*if you have a light source or darkvision.
 
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I do not know where to look for those two things, but I know they are connected with WLD (and that book is most propably the source :p) to which I have, sadly, no access - the Knight of Ruin's Wrath template and something called a horde (??) template. I do not ask by any means for a mechanical spoiler, but would be very grateful if someone could tell me something about them.
 

Zarnam said:
I do not know where to look for those two things, but I know they are connected with WLD (and that book is most propably the source :p) to which I have, sadly, no access - the Knight of Ruin's Wrath template and something called a horde (??) template. I do not ask by any means for a mechanical spoiler, but would be very grateful if someone could tell me something about them.

Can I ask why you need them? If you don't want the mechanics (ie. spoiler) and don't have WLD then I don't see how much use any info about them will be.
 



Zarnam said:
I'm simply being curious, that's all

A Horde is essentially treating lots of low CR creatures as a single creature with a higher CR. Definitely makes bookkeeping easier. I haven't come across the Knights of Ruin's Wrath (yet).
 

The Knight of Ruin's Wrath was supplied by Quillion and was to be put in a game-supplement but it was not in the WLD.
He did supply it to me and I added it to the final fight of my WLD game. But I would not feel comfortable supplying the creature's information w/o permission from Quillion.
 

Oh, ok :)

Quillion :D, since you frequent these boards and will propably see this message sooner or later, do you permit BlueBlackRed to supply me with Knight of Ruin's Wrath info ??

Thanks in advance :)
 

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