World's Largest Dungeon in actual play [Spoilers!]

Hey Jim, welcome back!

All I can suggest is playing via a virtual table such as openrpg, Fantasy Grounds, or one of the others out there.

I got tired of waiting for our DM to start again... knowing he would drop it once a new computer game came out and that I could only make 1 game in 4 anyway.

Hope you are doing well.

rv
 

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erucsbo said:
I want my group to have to battle a bit before getting more goodies (the elixir and fountain notwithstanding). They are getting used to taking the diplomacy route now, which is extremely encouraging.

Q: Mahir's book of rituals. This is a book of rituals for sorcerers. How have people approached this? - specifically? I'm considering allowing the wizards to use it to learn new spells normally, but also allow sorcerers to use the rituals to replace spells they currently know with others in the book. But I'd need to limit this (1/week? 1/level? 1 swap/day?)

thoughts and comments welcome.

Err... hmm. I didn't look at it that way. I just said it was a book filled with spells and lab notes. Everyone, me included, just assumed it was for Wizards. What you say makes sense though.

1/level works I'd think. Let them do 2 on those even numbered levels where they would be able to swap one out anyway.

rv
 

rvalle said:
Err... hmm. I didn't look at it that way. I just said it was a book filled with spells and lab notes. Everyone, me included, just assumed it was for Wizards. What you say makes sense though.

1/level works I'd think. Let them do 2 on those even numbered levels where they would be able to swap one out anyway.

rv

Mahir was a sorcerer and it came up earlier in the thread about it not being a wizard's spellbook per se, but rather a book of rituals that duplicated the spells. IIRC there was a product that was released around that time that covered Rituals that would have dovetailed nicely with it, but I haven't got that product, so my hands are tied in that regard.

Good call re even numbered levels - and I will allow them to use the book to swap a spell that is of higher level than they could do with the normal even level swap.
 

rvalle said:
Hey Jim, welcome back!

All I can suggest is playing via a virtual table such as openrpg, Fantasy Grounds, or one of the others out there.

I got tired of waiting for our DM to start again... knowing he would drop it once a new computer game came out and that I could only make 1 game in 4 anyway.

Hope you are doing well.

rv


Jim, you should create a fake name and try to get into Hussar's OpenRPG game!

But truthfully, online gaming is not bad, although I prefer tabletop.

And have you tried the player locator forums here on EN World?
 

i am not a fan of online gaming... i need the table top ... so i can do accents

:p

but seriously, i prefer human interaction

and i was not aware of this "locator" thing of which you speak

i wish to know more... how do i subscribe to your newsletter (slightly botched homer quote)
 

Always good to see you Jim


I alas have completed the WLD (my party let the worldeater out on the theroy that alll the undead in the dungeon rejuvinate, that as long as the worldeater was in the dungeon that it would as wel, so they let it burrow out then hunted it down and desotryed it.

I am off to play drow war book III the darkest hour 21st-30th as we are just burnt out on dungeon crawls.

Thanks for two years of yummy goodness.
 

jim pinto said:
i am not a fan of online gaming... i need the table top ... so i can do accents

:p

but seriously, i prefer human interaction

and i was not aware of this "locator" thing of which you speak

i wish to know more... how do i subscribe to your newsletter (slightly botched homer quote)


The forum is called Gamers Seeking Gamers: http://www.enworld.org/forumdisplay.php?f=49

I understand about online gaming. It is no substitute for the real thing, but can be very fun in a different way.
 


As an online gaming convert, I can say that it is a pretty decent way to go. You just gotta be willing to work with the medium which means that DM prep work is completely different. I spend the majority of my time googling images for the game and the rest surfing sound sites for background ambiance.

J has claimed a couple of casualties in my group. One to blinding stupidity and a trap the other to simple bad luck - the favoured soul got mobbed by rasts.

However, J has taken a bit of a twist for me. The party released all the wyverns and they managed to free the two Deva statues (bloody bard and lots of break enchantments). I switched up the devas with Trumpet Archons sans trumpets. The wyverns are currently trying to dig their way into Tyrus' prison and release Tyrus. There's still 9 of them on the loose, all gathered together. The party is about to launch an assault on them. Should be a glorious fight.

I'm thinking they are actually going to be smart, draw off a couple of wyverns to mug first and then withdraw to rest. Then go after the main bunch.

On a side note, I would like to say that Truenamers work bloody great as cohorts. I changed Fyrsil into a 10th level truenamer and he has become the cohort of one of the PC's. It's worked great. Healing after fights, buffs, funky movement. Not stealing anyone's thunder, but just making the whole party better.

The party has gotten rather large of late. Six PC's of varying levels from 11th to 13th, a Truenamer cohort and a pair of Trumpet Archons. Against 7 CR 11 Fiendish Wyverns. Should be interesting. I figure the Behirs will come out to play if the fight is going to badly for the players. Maybe a surviving giant or two.
 

So, my group decides to go exploring instead of waiting around a few days while Keldara gets ready to cast the Ritual of Unmaking. So they head back to the W side of I.

They find the Chokers sitting around chanting. The chanters move a bit so they can see the party in the doorway but don't react in any other way so the party leaves them alone.

The party finds 'the Scuts'. The party starts to walk though the room and the Chokers react by screaching and starting to move to attack. The party backs off and the Choakers stop in the door way hooting and throwing things.

The group works their way aournd to the North and finds the Choker lair. Since the scuts were making so much noise to the S. everyone is in hiding and jumps the party as they cross the room (from W to E).

I know this is going to be a sad, quick fight. 5 8th level party members vs 17 hp Chokers... Instead of hitting the party with 4 and bringing in more each round till there are 3 per party member (per the book) I think the party with 10 and was going to bring in 5 more and the leader next round.

Round 1 lots of the Chokers go. The main high AC fighter/cleric starts to cast Enlarge. Most the party gets a Choker grappled onto them.

Round 2 the now large fighter takes a 5 foot step and kicks off Whirlwind. From where he is at he can hit every bad guy in the room. 9 attacks he hits and kills 8 of the 9. I deem that the rest run away in terror. :)

The party talks about heading back and just waiting for the spell as they are, so far, not finding any 'stuff'. They decide to check one more room...

And find the Black Pudding by chucking a spoon with a light cast on it into the room. The high AC fighter turns and runs but the halfling sorc only does a half move and lets loose a lighting bolt. Because he did a half move he is not going to be able to move fast enough to keep away from the Pudding. The fighter moves back up to act as a dwaven shield.

He hits the Pudding once splitting it. I gave the Axe its Holy damage against the Pudding. The dwarf made a reflex save and pulls the axe back out before the Pudding can grab ahold of it (how I described what the Pudding was doing that caused the Reflex save).

The other fighter in the group had cast Enlage on himself and attacks with a Holy Long Spear... hits and only does Holy damage splitting the creature yet again. He makes a refex save... and rolls a 1. I tell him that the creature grabs ahold of the spear and he starts to tug back. He pulls hard and stumbles back as it gives and he realizes he is now holding a well made staff. :(

The dwarven shield was standing his ground. The Pudding needed a 20 to hit him and couldn't pull it off. Several rounds of Lightning Bolts and Holy Smites reduced the Puddings to pulls of steaming black liquid.

After having 3 Holy weapons in the group the party is now down to 1.

Next game the Ritual and then the party heads to J.

rv
 

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