For Jim Hague,
long post...
My group has spent the last 3 sessions in H.
My group started in A as framed prisoners that were banished to the prison. They went to B and picked up 2 new people (storyline: the two new addins were last remaining part of group lost to ghoul paladins). Went into C and lost one member(warpriest) to the black dragon. Attempted to go North to G but retreated very quickly when they saw the Hezrou. They went back to B and north into F. F was a series of mishaps and we spent several sessions carting members around that had been stoned by the doors ro stricken insane and knocked out. They met the replacement for the fallen priest, a tinker mage, in F and eventually flew east into G. They split for recon purposes and had to get help from the Eladrin to avoid the TPK. After many many skirmishes and retreats the party eventually succeeded and has moved east to H. They lost 2 members (gnome bard and dwarven fighter) in G and were replaced by an aasimar cleric and a human paladin/fighter/kensai. The human was dropped into H (pre-party back story) but wandered west into G where he was met by an archon patrol. He was befriended and asked to go east as ambassador to the elves. He returned for the final battle against the demon lords. Upon the parties success (barely), they wanted to go east to possibly exit (paladin had mentioned the hole in the cavern ceiling).
So here they are: stuck in the intrigue of the elves fortress. They want to just fly out but have been told there is a powerful forbiddance and weather control magic preventing exit. If they can prove their honor and the treant feels they deserve to exit, they may.
They have been on a permanent spin since then. They have met Jolinaar and the elf and 1/2 elves automatically distrust him. Thanks to the magic, he doesn't detect as evil. They met Enoriel and thought he was an arrogant, delusional, jerk. Gurthang was not much help to them since he is not happy with the current situation and they did not really convey much help in rectifying it. They spent some time trying to understand the prophecy within the temple. Jacan won't see them due to his sullenness.
So now they wander the area. They went to Enoriel's grove and tried to speak with him there. It didn't go well and someone went so far as to say that Enoriel needs to die. Of course I used this against them. Jolinaar was able to steal a dagger from the Kensai and took the opportunity to attack Enoriel but he survived. The party was asked to come to a council meeting and found it was a trial for them. Long trial short, Enoriel states guilty and the other council members disagree. Enoriel is enraged and states that the council is disbanded until a new non-corrupted council can be made and the party quickly retreats.
Now the party is doing their best to find out what the Heck is going on. The elf tries to speak with Enoriel and ask about new developments and finds that Sharmiana has recently been more amorous. They have consulted with Sharmiana who states she has rebuffed the druids advances. She will provide aid if they assist with the pixie problem. A quick trip tot he pixies and they discover the problem is an enchantment issue. The pixies claim to have a new friend Dianthe and she always leaves to the south after visiting.
They eventually get to Dianthe's lair and Dianthe presents herself as Sarah a fallen transformed angel. The aasimar party member confirms her story (since he was raised in the region G garrison) but states he did not know her personally. Sarah fingers Malachi as an enraged lammasu that has been assaulting patrols and throwing them into the lava.
So now they seek out the Lammasu to find out what he knows.
Listening to them at the table, it seems like they might have a finger on what is going on and then they lose it.
Jim Hague, I have never been a big fan of political intrigue, etc., but this has been more fun than I thought. The leaps (to conclusions) that the party keeps making have been quite fun.
Oz